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Rust Insights

Server profile

RARustTesting

Online, with 0 of 10 players on; ranked #5,836 of every public Rust server, the top 26%. It last wiped 4h ago.

Filed under vanillamoddedcarbon
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak 2
#5,836ranktop 26%
4h agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.511.5220:0005:0014:0000:0009:0018:00Wiped Thu 29 Oct, 15:40 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 26% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 days usual gap between real wipes
25% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
33% crowd held else halves by day 1.5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctFri 23 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:40 UTC4h ago – – running 0
Fri 23 Oct, 15:40 UTC6d ago 1 – – 0
Fri 23 Oct, 01:15 UTC6d ago 1 – 0.6 days 0
Tue 20 Oct, 13:02 UTC9d ago 2 held half 2.5 days 0
Wed 30 Sep, 14:21 UTC29d ago 1 halved by day 2 19.9 days 0
Mon 28 Sep, 15:32 UTC31d ago 1 – 2 days 0
Sun 27 Sep, 22:52 UTC31d ago 1 – 0.7 days 0
Fri 25 Sep, 15:17 UTC34d ago 1 held half 2.3 days 0
Thu 24 Sep, 13:02 UTC35d ago 1 – 1.1 days 0
Thu 24 Sep, 00:56 UTC35d ago 1 – 0.5 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average94/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average153/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average63/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average185/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348/350

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at RARustTesting?

At their busiest, its recent wipes drew 1 players on average. 4 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. Otherwise, half the peak was lost by day 1.5.

On what schedule does RARustTesting wipe?

RARustTesting wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 4 hours have passed since its current world was created.

Server

What Rust version is live on RARustTesting?

Rust network protocol 2635 and build 168909 on Linux is what RARustTesting runs. The same protocol is required to join, and Steam takes care of updating it.

Has RARustTesting stayed online, and is it up now?

At the time of this check RARustTesting is online. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

Where does RARustTesting run from?

There is no region published for RARustTesting. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 66.51.99.118:34118.

Tags

What is meant by each tag on RARustTesting?

When the game's server browser reads RARustTesting, it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon; oxidation (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature RARustTesting?

RARustTesting appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player counts

What does the population of RARustTesting look like?

Of its 10 slots, RARustTesting currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 2. Its strongest hour in the past 48 was 15:00 UTC, with an average of 2 players.

In the ranking of Rust servers, where does RARustTesting place?

On player hours for the last seven days, RARustTesting sits at #5,836, inside the top 26% of ranked servers.

Rules and settings

How is RARustTesting configured, and what rules apply?

No gather rate appears in the name of RARustTesting. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.

Connecting

How can you get onto RARustTesting?

Open the console with F1 in Rust and enter client.connect 66.51.99.118:34118. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8,oxidation

Game

gmvanilla
Game mode This server runs vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Other

oxidation
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.