Server profile · NA
SCAVENGERSHAVEN.NET (TEST SERVER)
Online, with 0 of 50 players on; ranked #12,396 of every public Rust server, the top 56%. It last wiped 5d ago.
Online NA 66.51.96.65:28010 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 56% of all ranked servers, top 74% in NA, and #475 of the trio servers (top 76%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Saturday 31 October, 10:01 UTC, in 1d 16h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 16hSat 31 Oct, 10:01 UTC
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 8d 16hSat 7 Nov, 10:01 UTC
- 15d 16hSat 14 Nov, 10:01 UTC
- 22d 16hSat 21 Nov, 10:01 UTC
- 29d 16hSat 28 Nov, 10:01 UTC
- 35d 1hThu 3 Dec, 19:00 UTCFW
- 36d 16hSat 5 Dec, 10:01 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 10:01 UTC5d ago | 1 | – | running | 0 |
| Fri 16 Oct, 17:53 UTC12d ago | 0 | – | 7.7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On SCAVENGERSHAVEN.NET (TEST SERVER), what happens on wipe day?
The average busiest point of its recent wipes was 0 players. 7 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does SCAVENGERSHAVEN.NET (TEST SERVER) wipe?
The prediction for SCAVENGERSHAVEN.NET (TEST SERVER) follows its tag, because too few of its wipes are on record to confirm the schedule. Saturday 31 October at 10:01 UTC is when the next wipe is due. 5 days 7 hours have passed since its current world was created. The tags list wipes as weekly.
About the server
What does performance look like on SCAVENGERSHAVEN.NET (TEST SERVER)?
Server fps averaged 5 over 48 hours; the lowest reading was 5. At its highest the entity count reached 111,248: buildings, deployables and everything else. It drew as much as 3,443 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on SCAVENGERSHAVEN.NET (TEST SERVER)?
Running on Linux, SCAVENGERSHAVEN.NET (TEST SERVER) is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for SCAVENGERSHAVEN.NET (TEST SERVER), and is it online?
At the time of this check SCAVENGERSHAVEN.NET (TEST SERVER) is online. About 5 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 October 2026.
What location is listed for SCAVENGERSHAVEN.NET (TEST SERVER)?
Its NA tag is what SCAVENGERSHAVEN.NET (TEST SERVER) uses to list itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 66.51.96.65:28010.
Lists and tags
How should you read the tags listed for SCAVENGERSHAVEN.NET (TEST SERVER)?
These tags come from SCAVENGERSHAVEN.NET (TEST SERVER) and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts3 (Group limit): Team size is capped at 3; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^w (Weekly): Once a week it wipes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): Its browser listing sits under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature SCAVENGERSHAVEN.NET (TEST SERVER)?
These Rust Insights lists include SCAVENGERSHAVEN.NET (TEST SERVER): Modded Rust servers, explained, Best trio Rust servers and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.
Player counts
How many players are on SCAVENGERSHAVEN.NET (TEST SERVER) right now?
At the time of this refresh, SCAVENGERSHAVEN.NET (TEST SERVER) holds 0 players on 50 slots. Over the past week it peaked at 1 and averaged 0 players.
Where does SCAVENGERSHAVEN.NET (TEST SERVER) sit in the rankings?
SCAVENGERSHAVEN.NET (TEST SERVER) holds #12,396 for player hours over the last seven days, #1,369 in North America and in the top 56% of all ranked servers. The trio ranking places it at #475.
Map and rules
What are the settings and rules for SCAVENGERSHAVEN.NET (TEST SERVER)?
No gather rate appears in the name of SCAVENGERSHAVEN.NET (TEST SERVER). Groups are capped at 3 players under the name trio. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on SCAVENGERSHAVEN.NET (TEST SERVER)?
Size 3,500 and seed 1337 define the procedural map on SCAVENGERSHAVEN.NET (TEST SERVER), generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name SCAV.GG.
Connecting
How can you get onto SCAVENGERSHAVEN.NET (TEST SERVER)?
Type client.connect 66.51.96.65:28010 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://www.scavengershaven.net/ is its website.
