Server profile · NA
S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |
Online, with 0 of 50 players on; ranked #4,841 of every public Rust server, the top 22%. It last wiped 11d ago.
Online NA 66.51.96.53:28045 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 22% of all ranked servers, top 44% in NA, and #306 of the quad servers (top 37%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Friday 30 October, 00:46 UTC, in 2d 7h. Its biweekly schedule tag · low confidence
Coming wipes
- 2d 7hFri 30 Oct, 00:46 UTC
- 9d 1hThu 5 Nov, 19:00 UTCFW
- 16d 7hFri 13 Nov, 00:46 UTC
- 30d 7hFri 27 Nov, 00:46 UTC
- 37d 1hThu 3 Dec, 19:00 UTCFW
- 44d 7hFri 11 Dec, 00:46 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 00:46 UTC11d ago | 4 | – | running | 0 |
| Fri 2 Oct, 04:14 UTC25d ago | 0 | – | 13.9 days | 0 |
| Fri 25 Sep, 18:04 UTC31d ago | 9 | halved by day 2 | 6.4 days | 0 |
| Wed 23 Sep, 22:49 UTC33d ago | 4 | – | 1.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- AceRust.com 2x Solo/Duo | 50% Upkeep | Shared BPs1/150
- DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep3/200
- The Green 2.0 | 2x, 1/4 Upkeep | Free Minis | Weather | No BP W5/50
- Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip200/200
- WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED162/200
- US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly78/200
The short version
Quick answers
From the figures on this page.
Wipe days
On S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |, what happens on wipe day?
At their busiest, its recent wipes drew 4 players on average. 41 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.
How often does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | wipe, and on which day?
The prediction for S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | follows its tag, because too few of its wipes are on record to confirm the schedule. A wipe is expected on Friday 30 October at 00:46 UTC. 11 days 16 hours have passed since its current world was created. Its tags carry an every-two-weeks wipe schedule.
Server
How well does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | perform?
Average server fps over the last 48 hours was 5, with a floor of 5. At its highest the entity count reached 73,315: buildings, deployables and everything else. Memory use peaked at 2,335 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | on?
The Rust build is network protocol 2635 and build 168909, running on Linux, for S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |. Joining needs your game on the same protocol, which Steam updates for you.
Has S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | stayed online, and is it up now?
Right now S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | is up and running. Going by the uptime figure it gives, its last restart was around 11 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 23 September 2026.
Where does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | run from?
The NA tag is how S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | places itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 66.51.96.53:28045.
Server tags
Which meanings sit behind the tags on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?
When the game's server browser reads S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts4 (Group limit): A team holds 4 players at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): Its browser listing sits under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | turn up among the Rust Insights lists and filters?
These Rust Insights lists include S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |: Rust servers with a 2x gather rate, Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Population history
What does the population of S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | look like?
S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | shows 0 players at the moment, against 50 slots. The seven-day average is 0 players, and the highest point in that week was 6.
How does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | compare with other Rust servers in the ranking?
In North America, S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | is #823; across all ranked servers it is #4,841 on seven-day player hours, in the top 22%. The quad ranking places it at #306.
Rules and settings
What are the settings and rules for S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?
Going by its name, S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | gathers at 2x. Groups are capped at 4 players under the name quad. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?
S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | runs a procedural map of size 3,500 with seed 1156067853, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How can you get onto S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?
Type client.connect 66.51.96.53:28045 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://discord.com/invite/GxUybAfquf.
