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Rust Insights

Server profile · NA

DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep

Online, with 0 of 200 players on; ranked #2,528 of every public Rust server, the top 11%. It last wiped 11d ago.

Filed under 2x quad biweekly wipes moddedcarbonpremium
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 200 players now 0% full
27-day averagepeak 7
#2,528ranktop 11% · #410 in NA
11d agolast wipebiweekly schedule
2d 6hnext wipeSat 31 Oct, 17:02 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020011:0020:0005:0014:0000:0009:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 11% of all ranked servers, top 22% in NA, and #148 of the quad servers (top 18%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Saturday 31 October, 17:02 UTC, in 2d 6h. Its biweekly schedule tag · low confidence

8.1 days usual gap between real wipes
0% on rhythm of its recent wipes
8 wipe-day peak players, last three wipes
0% crowd held else halves by day 11

Coming wipes

  1. 2d 6hSat 31 Oct, 17:02 UTC
  2. 7d 8hThu 5 Nov, 19:00 UTCFW
  3. 16d 6hSat 14 Nov, 17:02 UTC
  4. 30d 6hSat 28 Nov, 17:02 UTC
  5. 35d 8hThu 3 Dec, 19:00 UTCFW
  6. 44d 6hSat 12 Dec, 17:02 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 17 OctThu 1 OctThu 1 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 17:02 UTC11d ago 7 – running 1
Thu 1 Oct, 17:36 UTC FW27d ago 9 halved by day 11 16 days 3
Thu 1 Oct, 11:19 UTC27d ago 9 – 0.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. AceRust.com 2x Solo/Duo | 50% Upkeep | Shared BPsNA · quad · 2x · biweekly · 2 on average0/150
  2. The Green 2.0 | 2x, 1/4 Upkeep | Free Minis | Weather | No BP WNA · quad · 2x · biweekly · 4 on average3/50
  3. Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 254 on average91/125
  4. US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 154 on average90/200
  5. WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 149 on average37/200
  6. [US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BPNA · quad · 2x · weekly · 37 on average1/75

The short version

Quick answers

From the figures on this page.

Wipe cycle

On DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep, what happens on wipe day?

The average busiest point of its recent wipes was 8 players. The peak crowd on this wipe came 2 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 11.

How often does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep wipe, and on which day?

Its tag sets the prediction: too few wipes on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep are on record to confirm the schedule. A wipe is expected on Saturday 31 October at 17:02 UTC. This world dates from 11 days 17 hours ago. Its tags carry an every-two-weeks wipe schedule.

Server

What does performance look like on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

The 48-hour average for server fps is 116, and 97 was the lowest seen. The world held a peak of 86,009 entities, counting buildings, deployables and all the rest. It drew as much as 3,319 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

Rust network protocol 2635 and build 168909 on Linux is what DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep runs. You can only join if your game is on the same protocol; Steam handles that update.

Has DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep stayed online, and is it up now?

At the time of this check DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep is online. Going by the uptime figure it gives, its last restart was around 21 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep run from?

The NA tag is how DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep places itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 91.229.114.207:28019 is where it answers.

Server tags

What is meant by each tag on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

When the game's server browser reads DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): It holds 200 slots; ts4 (Group limit): A team holds 4 players at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use; ^q (Premium): You need Rust's premium status to get in; NA (North America): Its browser listing sits under North America; rustmaps (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep appear?

These Rust Insights lists include DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep: Rust servers with a 2x gather rate, Modded Rust servers, explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Population history

How many players are on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep right now, and how does that number move?

DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep shows 0 players at the moment, against 200 slots. Over the past week it peaked at 7 and averaged 2 players. The busiest point of the last 48 hours fell at 00:00 UTC, averaging 4 players.

In the ranking of Rust servers, where does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep place?

On the seven-day player-hours measure, DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep is #2,528, in the top 11% of all ranked servers and #410 in North America. The quad ranking places it at #148.

Settings and rules

How is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep configured, and what rules apply?

Going by its name, DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep gathers at 2x. A group may hold up to 4 players, listed as quad. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. You need Rust's premium status to get in. The server has Valve's VAC anti-cheat switched on.

Which map is live on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

Size 3,800, custom map, DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep: the file is published and can be downloaded from this page.

Connecting

How can you get onto DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

Open the console with F1 in Rust and enter client.connect 91.229.114.207:28019. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You need Rust's premium status to get in. https://www.dadcorerust.com/ is its website.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^z,^y,^b,NA,^q,gmrust,cs168909,ts4,rustmaps

Game

gmrust
Game mode Survival as standard Rust plays.
mp200
Max players It holds 200 slots.
ts4
Group limit A team holds 4 players at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon is the plugin framework in use.
^q
Premium You need Rust's premium status to get in.

Region

NA
North America Its browser listing sits under North America.

Other

rustmaps
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.