Server profile
Server_210_DevBlog
Offline, with 0 of 10 players on; ranked #10,076 of every public Rust server, the top 45%. It last wiped 7d ago.
Offline 66.234.150.186:28015 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 45% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Server_210_DevBlog wipe, and how often?
Its rhythm cannot be read yet: Server_210_DevBlog has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 7 days 1 hours have passed since its current world was created.
Server details
Which Rust version is Server_210_DevBlog on?
Running on Windows, Server_210_DevBlog is on Rust network protocol 2201. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Server_210_DevBlog, and is it up at the moment?
Server_210_DevBlog is offline at the moment; the last time it was seen was 5 days 21 hours ago. The last 6 full days gave 3 of 144 hours up, or 2% of the time. The first record Rust Insights has of it is 22 October 2026.
In which location does Server_210_DevBlog sit?
There is no region published for Server_210_DevBlog. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 66.234.150.186:28015.
Server tags
What is meant by each tag on Server_210_DevBlog?
When the game's server browser reads Server_210_DevBlog, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; v2201 (Protocol): Matching versions are required, and the protocol is 2201; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): The game is changed by plugins or settings, placing it under Modded; hd910d3d2 (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; stok (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Server_210_DevBlog turn up among the Rust Insights lists and filters?
Server_210_DevBlog appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Last wipe: In the last 2 weeks.
Population
How many players are on Server_210_DevBlog right now?
Server_210_DevBlog was last seen 5 days 21 hours ago and is offline right now. Over the past week it peaked at 1 and averaged 0 players.
In the ranking of Rust servers, where does Server_210_DevBlog place?
On player hours for the last seven days, Server_210_DevBlog sits at #10,076, inside the top 45% of ranked servers.
Settings and rules
What settings and rules apply on Server_210_DevBlog?
The name of Server_210_DevBlog does not state a gather rate. No group limit is published. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Anti-cheat: VAC, from Valve, is off.
Which map is live on Server_210_DevBlog?
A procedural map, generated by the game, is what Server_210_DevBlog runs.
Connecting
What is the way to join Server_210_DevBlog?
Open the console with F1 in Rust and enter client.connect 66.234.150.186:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.