Server profile
Rustwarden Test A (private test server)
Online, with 0 of 10 players on; ranked #15,335 of every public Rust server, the top 69%. It last wiped 8d ago.
Online 66.186.37.173:28015 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Rustwarden Test A (private test server) wipe?
Its rhythm cannot be read yet: Rustwarden Test A (private test server) has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 8 days 20 hours ago.
Server details
Does Rustwarden Test A (private test server) hold a steady frame rate?
The 48-hour average for server fps is 216, and 65 was the lowest seen. At its highest the entity count reached 8,133: buildings, deployables and everything else. The highest memory figure was 1,627 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does Rustwarden Test A (private test server) currently run?
Rust network protocol 2634 and build 167781 on Linux is what Rustwarden Test A (private test server) runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Rustwarden Test A (private test server), and is it up at the moment?
Rustwarden Test A (private test server) is currently reachable and online. About 3 days 4 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 20 October 2026.
In which location does Rustwarden Test A (private test server) sit?
No region is published by Rustwarden Test A (private test server). The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 66.186.37.173:28015 is where it answers.
Lists and tags
How should you read the tags listed for Rustwarden Test A (private test server)?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use are what Rustwarden Test A (private test server) publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Rustwarden Test A (private test server) turn up among the Rust Insights lists and filters?
These Rust Insights lists include Rustwarden Test A (private test server): Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on Rustwarden Test A (private test server) right now, and how does that number move?
Of its 10 slots, Rustwarden Test A (private test server) currently has 0 filled. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does Rustwarden Test A (private test server) place?
On player hours for the last seven days, Rustwarden Test A (private test server) sits at #15,335, inside the top 69% of ranked servers.
Rules and settings
What settings and rules apply on Rustwarden Test A (private test server)?
No gather rate appears in the name of Rustwarden Test A (private test server). Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Rustwarden Test A (private test server)?
The game generates the map on Rustwarden Test A (private test server): procedural, size 1,500, seed 882331629. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How do you connect to Rustwarden Test A (private test server)?
To connect, start Rust and enter client.connect 66.186.37.173:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://metabans.com.