Server profile
SigMaGames.net Monthly kits
Online, with 0 of 500 players on; ranked #15,270 of every public Rust server, the top 69%. It last wiped 28d ago.
Online 66.179.242.247:28015 checked 14m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 11h. The force wipe · high confidence
Coming wipes
- 6d 11hThu 5 Nov, 19:00 UTCFW
- 34d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:07 UTC FW28d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at SigMaGames.net Monthly kits?
At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does SigMaGames.net Monthly kits wipe?
The only wipe on SigMaGames.net Monthly kits is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 28 days 9 hours have passed since its current world was created.
Server
Does SigMaGames.net Monthly kits hold a steady frame rate?
Average server fps over the last 48 hours was 119, with a floor of 74. Buildings, deployables and the rest took the entity count as high as 133,277. Memory use peaked at 5,807 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is SigMaGames.net Monthly kits on?
Running on Linux, SigMaGames.net Monthly kits is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Has SigMaGames.net Monthly kits stayed online, and is it up now?
At the time of this check SigMaGames.net Monthly kits is online. About 7 days 7 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does SigMaGames.net Monthly kits run from?
No region is published by SigMaGames.net Monthly kits. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 66.179.242.247:28015.
Server tags
Which meanings sit behind the tags on SigMaGames.net Monthly kits?
These tags come from SigMaGames.net Monthly kits and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp500 (Max players): It holds 500 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use; rustmaps (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does SigMaGames.net Monthly kits appear?
The Rust Insights lists that carry SigMaGames.net Monthly kits are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on SigMaGames.net Monthly kits right now, and how does that number move?
SigMaGames.net Monthly kits shows 0 players at the moment, against 500 slots. Across the past week the mean was 0 players.
How does SigMaGames.net Monthly kits compare with other Rust servers in the ranking?
On player hours for the last seven days, SigMaGames.net Monthly kits sits at #15,270, inside the top 69% of ranked servers.
Map and rules
What are the settings and rules for SigMaGames.net Monthly kits?
The name of SigMaGames.net Monthly kits does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on SigMaGames.net Monthly kits?
The map on SigMaGames.net Monthly kits is custom, size 5,000, with its file published for download here.
How to join
How do you connect to SigMaGames.net Monthly kits?
To connect, start Rust and enter client.connect 66.179.242.247:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.