Server profile · us1
12/4- RNC - Rust'n Chill - Merry Christmas Fam
Offline, with 0 of 100 players on; ranked #15,276 of every public Rust server, the top 69%. It last wiped 300d ago.
Offline 66.165.249.10:28254 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does 12/4- RNC - Rust'n Chill - Merry Christmas Fam wipe?
Its rhythm cannot be read yet: 12/4- RNC - Rust'n Chill - Merry Christmas Fam has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 300 days 8 hours have passed since its current world was created.
About the server
How well does 12/4- RNC - Rust'n Chill - Merry Christmas Fam perform?
The 48-hour average for server fps is 71, and 54 was the lowest seen. The world held a peak of 220,846 entities, counting buildings, deployables and all the rest. Memory use peaked at 4,721 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on 12/4- RNC - Rust'n Chill - Merry Christmas Fam?
The Rust build is network protocol 2617 and build 140244, running on Windows, for 12/4- RNC - Rust'n Chill - Merry Christmas Fam. Joining needs your game on the same protocol, which Steam updates for you.
Has 12/4- RNC - Rust'n Chill - Merry Christmas Fam stayed online, and is it up now?
The last sighting of 12/4- RNC - Rust'n Chill - Merry Christmas Fam was 36 hours ago, and it is offline at present. Going by the uptime figure it gives, its last restart was around 6 days 16 hours ago. It spent 154 of the last 7 full days' 168 hours up, 92% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for 12/4- RNC - Rust'n Chill - Merry Christmas Fam?
There is no region published for 12/4- RNC - Rust'n Chill - Merry Christmas Fam, and us1 is its region code. Rust Insights reports the location a server declares, not the physical place of the machine. 66.165.249.10:28254 is where it answers.
Server tags
Which meanings sit behind the tags on 12/4- RNC - Rust'n Chill - Merry Christmas Fam?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2617 (Protocol): To join you need the same version; protocol 2617; cs140244 (Build): Build 140244 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $rus1 (Region code): Region code: us1; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what 12/4- RNC - Rust'n Chill - Merry Christmas Fam publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does 12/4- RNC - Rust'n Chill - Merry Christmas Fam turn up among the Rust Insights lists and filters?
These Rust Insights lists include 12/4- RNC - Rust'n Chill - Merry Christmas Fam: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of 12/4- RNC - Rust'n Chill - Merry Christmas Fam look like?
The last time 12/4- RNC - Rust'n Chill - Merry Christmas Fam was seen online was 36 hours ago, and it is offline now. A seven-day average of 0 players puts the last week in context.
How does 12/4- RNC - Rust'n Chill - Merry Christmas Fam compare with other Rust servers in the ranking?
On player hours for the last seven days, 12/4- RNC - Rust'n Chill - Merry Christmas Fam sits at #15,276, inside the top 69% of ranked servers.
Map and rules
What settings and rules apply on 12/4- RNC - Rust'n Chill - Merry Christmas Fam?
The name of 12/4- RNC - Rust'n Chill - Merry Christmas Fam does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on 12/4- RNC - Rust'n Chill - Merry Christmas Fam?
The game generates the map on 12/4- RNC - Rust'n Chill - Merry Christmas Fam: procedural, size 6,000, seed 416174265. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How can you get onto 12/4- RNC - Rust'n Chill - Merry Christmas Fam?
To connect, start Rust and enter client.connect 66.165.249.10:28254 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.