Server profile
Rustic Ruins [Temp] Test Serve
Offline, with 0 of 100 players on; ranked #15,327 of every public Rust server, the top 69%. It last wiped 768d ago.
Offline 66.165.249.10:28215 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Rustic Ruins [Temp] Test Serve wipe, and on which day?
The record of Rustic Ruins [Temp] Test Serve's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 768 days 22 hours ago.
Server
How well does Rustic Ruins [Temp] Test Serve perform?
Server fps averaged 28 over 48 hours; the lowest reading was 27. At its highest the entity count reached 206,035: buildings, deployables and everything else. Memory use peaked at 10,832 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is Rustic Ruins [Temp] Test Serve on?
Rust network protocol 2515 and build 90920 on Windows is what Rustic Ruins [Temp] Test Serve runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Rustic Ruins [Temp] Test Serve, and is it up at the moment?
Offline at the moment, Rustic Ruins [Temp] Test Serve was last seen 33 hours ago. The uptime it reports puts the last restart at about 13 days 19 hours ago. It spent 153 of the last 7 full days' 168 hours up, 91% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does Rustic Ruins [Temp] Test Serve run from?
No region is published by Rustic Ruins [Temp] Test Serve. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 66.165.249.10:28215.
Lists and tags
What is meant by each tag on Rustic Ruins [Temp] Test Serve?
These tags come from Rustic Ruins [Temp] Test Serve and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): 100 slots in total; v2515 (Protocol): Matching versions are required, and the protocol is 2515; cs90920 (Build): The game build is 90920; ptrak (Networking): Rust's standard network layer, RakNet, carries it; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Modded is its listing, because plugins or settings change how the game plays; hc1579f8a (Custom tag): Not a standard Rust tag: a plugin or the owner put it there; stok (Custom tag): Not a standard Rust tag: a plugin or the owner put it there. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Rustic Ruins [Temp] Test Serve appear?
Rustic Ruins [Temp] Test Serve appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded.
Population
How many players are on Rustic Ruins [Temp] Test Serve right now, and how does that number move?
Rustic Ruins [Temp] Test Serve is offline at the moment; the last sighting was 33 hours ago. Across the past week the mean was 0 players.
How does Rustic Ruins [Temp] Test Serve compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Rustic Ruins [Temp] Test Serve at #15,327, among the top 69% of all ranked servers.
Map and rules
How is Rustic Ruins [Temp] Test Serve configured, and what rules apply?
Nothing about gather rate is given in the name of Rustic Ruins [Temp] Test Serve. No group limit is published. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. VAC is on: Valve's anti-cheat is active.
What is the map on Rustic Ruins [Temp] Test Serve?
Size 4,000 and seed 235214983 define the procedural map on Rustic Ruins [Temp] Test Serve, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How can you get onto Rustic Ruins [Temp] Test Serve?
To connect, start Rust and enter client.connect 66.165.249.10:28215 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://rustic-ruins.tebex.io.