Server profile
kchon2cuba
Offline, with 1 of 50 players on; ranked #10,305 of every public Rust server, the top 47%. It last wiped 10d ago.
Offline 66.121.250.200:28015 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 47% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does kchon2cuba wipe?
Its rhythm cannot be read yet: kchon2cuba has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 10 days 21 hours ago.
About the server
On what version does kchon2cuba currently run?
Running on Windows, kchon2cuba is on Rust network protocol 2635 and build 167781. The same protocol is required to join, and Steam takes care of updating it.
Has kchon2cuba stayed online, and is it up now?
kchon2cuba is offline at the moment; the last time it was seen was 4 days 13 hours ago. It spent 13 of the last 7 full days' 168 hours up, 8% of the time. On 16 October 2026 is when Rust Insights first saw it.
What location is listed for kchon2cuba?
A region is not published by kchon2cuba. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 66.121.250.200:28015.
Tags
Which meanings sit behind the tags on kchon2cuba?
These tags come from kchon2cuba and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): 50 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does kchon2cuba appear?
These Rust Insights lists include kchon2cuba: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on kchon2cuba right now, and how does that number move?
The last time kchon2cuba was seen online was 4 days 13 hours ago, and it is offline now. The seven-day average is 1 players, and the highest point in that week was 1.
Where does kchon2cuba sit in the rankings?
Player hours over seven days put kchon2cuba at #10,305, within the top 47% of the ranked field.
Settings and rules
How is kchon2cuba configured, and what rules apply?
No gather rate appears in the name of kchon2cuba. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on kchon2cuba?
The game generates the map on kchon2cuba, which is procedural.
How to join
How do you connect to kchon2cuba?
To connect, start Rust and enter client.connect 66.121.250.200:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.