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Rust Insights

Server profile

Dev Environment - Bot Testing

Offline, with 1 of 10 players on; ranked #14,617 of every public Rust server, the top 65%. It last wiped 23d ago.

Filed under moddedoxide
Launch Rust and join
1/ 10 players now 10% full
07-day averagepeak –
#14,617ranktop 65%
23d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Note: Top 65% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 153 on average35/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average59/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average13/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average2/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average3/1000

The short version

Quick answers

From the figures on this page.

Wipe days

On what schedule does Dev Environment - Bot Testing wipe?

The record of Dev Environment - Bot Testing's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 23 days 23 hours have passed since its current world was created.

Server details

What Rust version is live on Dev Environment - Bot Testing?

Running on Windows, Dev Environment - Bot Testing is on Rust network protocol 2634 and build 166652. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Dev Environment - Bot Testing, and is it online?

Offline at the moment, Dev Environment - Bot Testing was last seen 22 days 13 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 6 October 2026.

What location is listed for Dev Environment - Bot Testing?

A region is not published by Dev Environment - Bot Testing. Rust Insights reports the location a server declares, not the physical place of the machine. 65.92.123.180:28015 is where it answers.

Lists and tags

How should you read the tags listed for Dev Environment - Bot Testing?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Dev Environment - Bot Testing publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Dev Environment - Bot Testing turn up among the Rust Insights lists and filters?

Dev Environment - Bot Testing appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on Dev Environment - Bot Testing right now?

Dev Environment - Bot Testing is offline at the moment; the last sighting was 22 days 13 hours ago.

How does Dev Environment - Bot Testing compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts Dev Environment - Bot Testing at #14,617, among the top 65% of all ranked servers.

Rules and settings

What settings and rules apply on Dev Environment - Bot Testing?

Nothing about gather rate is given in the name of Dev Environment - Bot Testing. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is off: Valve's anti-cheat is not active.

Which map is live on Dev Environment - Bot Testing?

The game generates the map on Dev Environment - Bot Testing, which is procedural.

Connecting

What is the way to join Dev Environment - Bot Testing?

Type client.connect 65.92.123.180:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.