Server profile
NoHazzy PVE (In Development)
Offline, with 0 of 15 players on; ranked #16,685 of every public Rust server, the top 70%. It last wiped 54d ago.
Offline 65.75.203.17:28015 checked 27d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does NoHazzy PVE (In Development) wipe, and on which day?
Too few wipes are on record for NoHazzy PVE (In Development) to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 54 days 11 hours ago.
Server
On what version does NoHazzy PVE (In Development) currently run?
The Rust build is network protocol 2633 and build 163207, running on Linux, for NoHazzy PVE (In Development). You can only join if your game is on the same protocol; Steam handles that update.
How reliable is NoHazzy PVE (In Development), and is it up at the moment?
Offline at the moment, NoHazzy PVE (In Development) was last seen 27 days 19 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for NoHazzy PVE (In Development)?
There is no region published for NoHazzy PVE (In Development). The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 65.75.203.17:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on NoHazzy PVE (In Development)?
These tags come from NoHazzy PVE (In Development) and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp15 (Max players): 15 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163207 (Build): It runs game build 163207; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does NoHazzy PVE (In Development) turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry NoHazzy PVE (In Development) are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What does the population of NoHazzy PVE (In Development) look like?
The last time NoHazzy PVE (In Development) was seen online was 27 days 19 hours ago, and it is offline now.
How does NoHazzy PVE (In Development) compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts NoHazzy PVE (In Development) at #16,685, among the top 70% of all ranked servers.
Rules and settings
What settings and rules apply on NoHazzy PVE (In Development)?
The name of NoHazzy PVE (In Development) does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
What is the map on NoHazzy PVE (In Development)?
Size 2,200 and seed 549 define the procedural map on NoHazzy PVE (In Development), generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How do you connect to NoHazzy PVE (In Development)?
To connect, start Rust and enter client.connect 65.75.203.17:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://discord.com/invite/nohazzy is its website.