Skip to the story

Live edition48,252 playing on 11,633 servers

Rust Insights

Server profile · NA

Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E

Online, with 0 of 100 players on; ranked #7,509 of every public Rust server, the top 34%. It last wiped 12d ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join Website
0/ 100 players now 0% full
07-day averagepeak 3
#7,509ranktop 34% · #1123 in NA
12d agolast wipebiweekly schedule
1d 12hnext wipeThu 29 Oct, 21:53 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75109:0018:0003:0013:0022:0007:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608009:0018:0003:0013:0022:0007:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 29 October, 21:53 UTC, in 1d 12h. Its biweekly schedule tag · low confidence

9.1 days usual gap between real wipes
33% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
67% crowd held else halves by day 4

Coming wipes

  1. 1d 12hThu 29 Oct, 21:53 UTC
  2. 8d 10hThu 5 Nov, 19:00 UTCFW
  3. 15d 12hThu 12 Nov, 21:53 UTC
  4. 29d 12hThu 26 Nov, 21:53 UTC
  5. 36d 10hThu 3 Dec, 19:00 UTCFW
  6. 43d 12hThu 10 Dec, 21:53 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:53 UTC12d ago 2 – running 0
Thu 1 Oct, 23:01 UTC FW26d ago 2 halved by day 4 14 days 0
Tue 22 Sep, 21:20 UTC35d ago 1 held half 9.1 days 0
Thu 17 Sep, 20:12 UTC40d ago 1 held half 5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱BiweeklyNA · groups of 6 · biweekly · 14 on average5/100
  2. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 246 on average103/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 100 on average35/200
  4. Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 37 on average14/200
  5. LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge NoNA · groups of 12+ · biweekly · 15 on average8/30
  6. ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No LosNA · groups of 12+ · biweekly · 12 on average7/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E, what happens on wipe day?

Recent wipes peaked at 2 players on average. 24 hours into the latest wipe, the crowd on the server reached its peak. In 67% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 4.

On what schedule does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E wipe?

The prediction for Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E follows its tag, because too few of its wipes are on record to confirm the schedule. Thursday 29 October at 21:53 UTC is when the next wipe is due. This world dates from 12 days 11 hours ago. The tags give wipes as every two weeks.

Server

Does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E hold a steady frame rate?

Average server fps over the last 48 hours was 53, with a floor of 30. The world held a peak of 146,595 entities, counting buildings, deployables and all the rest. Memory use peaked at 5,065 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E on?

Rust network protocol 2635 and build 168909 on Windows is what Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E runs. You can only join if your game is on the same protocol; Steam handles that update.

Has Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E stayed online, and is it up now?

Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E is currently reachable and online. About 19 hours ago is when it last restarted, judged from the uptime it reports. It spent 159 of the last 7 full days' 168 hours up, 95% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E run from?

Its NA tag is what Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E uses to list itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 65.28.44.27:28042 is where it answers.

Server tags

Which meanings sit behind the tags on Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?

When the game's server browser reads Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts6 (Group limit): Team size is capped at 6; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks is the gap between wipes; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): Its browser listing sits under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?

These Rust Insights lists include Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E: Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

How many players are on Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E right now, and how does that number move?

At the time of this refresh, Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E holds 0 players on 100 slots. The seven-day average is 0 players, and the highest point in that week was 3. The busiest point of the last 48 hours fell at 20:00 UTC, averaging 1 players.

Where does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E sit in the rankings?

Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E holds #7,509 for player hours over the last seven days, #1,123 in North America and in the top 34% of all ranked servers.

Settings and rules

What are the settings and rules for Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?

The name of Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E does not state a gather rate. Up to 6 players can join one group. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

What is the map on Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?

The game generates the map on Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E: procedural, size 4,500, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Jungle Wars.

How to join

How can you get onto Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?

Type client.connect 65.28.44.27:28042 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://discord.com/invite/kapco411.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players The slot count is 100.
ts6
Group limit Team size is capped at 6.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.