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Rust Insights

Server profile · NA

[US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly

Online, with 12 of 100 players on; ranked #789 of every public Rust server, the top 4%. It last wiped 11d ago.

Filed under biweekly wipes vanillamoddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
12/ 100 players now 12% full
147-day averagepeak 33
#789ranktop 4% · #128 in NA
11d agolast wipebiweekly schedule
9d 2hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
01020304017:0002:0011:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510017:0002:0011:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 4% of all ranked servers, top 7% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 5 November, 19:00 UTC, in 9d 2h. The force wipe · high confidence

28 days usual gap between real wipes
100% on rhythm of its recent wipes
40 wipe-day peak players, last three wipes
0% crowd held else halves by day 10.5

Coming wipes

  1. 9d 2hThu 5 Nov, 19:00 UTCFW
  2. 16d 1hThu 12 Nov, 17:58 UTC
  3. 37d 2hThu 3 Dec, 19:00 UTCFW
  4. 44d 1hThu 10 Dec, 17:58 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctThu 17 Sep
020406080+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 38, 6 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:58 UTC11d ago 38 – running 7
Thu 1 Oct, 18:02 UTC FW25d ago 43 halved by day 10 14 days 2
Thu 17 Sep, 17:58 UTC39d ago 38 halved by day 11 14 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 243 on average206/2000
  2. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 94 on average80/200
  3. Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 40 on average20/200
  4. LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge NoNA · groups of 12+ · biweekly · 14 on average17/30
  5. ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No LosNA · groups of 12+ · biweekly · 11 on average13/100
  6. Isle of Misfits PVE • Skill Tree • Events •NA · groups of 8+ · biweekly · 6 on average4/75

The short version

Quick answers

From the figures on this page.

Wipe schedule

On [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly, what happens on wipe day?

Recent wipes peaked at 40 players on average. The peak crowd on this wipe came 6 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 10.5.

On what schedule does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly wipe?

The wipe rhythm on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly is every 4 weeks on Thursday at 17:58 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 11 days 22 hours ago. According to its tags, wipes come every two weeks.

Server details

Does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly hold a steady frame rate?

Server fps averaged 65 over 48 hours; the lowest reading was 34. The world held a peak of 249,007 entities, counting buildings, deployables and all the rest. The highest memory figure was 6,421 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

Rust network protocol 2635 and build 168909 on Linux is what [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly runs. You can only join if your game is on the same protocol; Steam handles that update.

Has [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly stayed online, and is it up now?

At the time of this check [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly is online. About 8 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

With its NA tag, [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly lists itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. 135.148.136.6:60405 is where it answers.

Tags

What is meant by each tag on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

When the game's server browser reads [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts6 (Group limit): Team size is capped at 6; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files this server under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly appear?

The Rust Insights lists that carry [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly are Modded Rust servers, explained, Rust PvE servers, live, Zombie servers, listed and explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 10+ on average.

Player counts

How many players are on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly right now?

Of its 100 slots, [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly currently has 12 filled. The seven-day average is 14 players, and the highest point in that week was 33. The busiest point of the last 48 hours fell at 20:00 UTC, averaging 24 players.

How does [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly compare with other Rust servers in the ranking?

On the seven-day player-hours measure, [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly is #789, in the top 4% of all ranked servers and #128 in North America.

Rules and settings

What are the settings and rules for [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

No gather rate appears in the name of [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly. The group cap stands at 6 players. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. The server has Valve's VAC anti-cheat switched on.

What is the map on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

The game generates the map on [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly: procedural, size 4,500, seed 467147874. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

What is the way to join [US] Golden Hour PvE/PvP︱Chill︱Zombies︱Events︱Biweekly?

Type client.connect 135.148.136.6:60405 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://www.goldenhourrust.com/.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts6
Group limit Team size is capped at 6.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files this server under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.