Server profile · NA
Kapco411 Fast & Furious|10X|PVE|Events|MegaMods
Online, with 0 of 100 players on; ranked #7,270 of every public Rust server, the top 33%. It last wiped 13d ago.
Online NA 65.28.44.27:28021 checked 6m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 33% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Thursday 29 October, 12:13 UTC, in 12h. Its biweekly schedule tag · low confidence
Coming wipes
- 12hThu 29 Oct, 12:13 UTC
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 14d 12hThu 12 Nov, 12:13 UTC
- 28d 12hThu 26 Nov, 12:13 UTC
- 35d 18hThu 3 Dec, 19:00 UTCFW
- 42d 12hThu 10 Dec, 12:13 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 12:13 UTC13d ago | 2 | – | running | 0 |
| Thu 1 Oct, 23:13 UTC FW27d ago | 3 | halved by day 1 | 13.5 days | 0 |
| Tue 22 Sep, 01:03 UTC36d ago | 1 | halved by day 5 | 9.9 days | 0 |
| Thu 17 Sep, 19:37 UTC41d ago | 1 | held half | 4.2 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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- [NA] Nomad PvE 10x - Skill Tree - Raids - Economy8/40
- [US] RustValley 10X |#2| PVE+|Legendary Weapons|RaidableBase|LO6/100
- GOM 10x PVE Grumpy Old Man |Kits|Skins|BackPack|Shop|RaidableBa5/100
- [US] RustValley 10X |#3| PVE+|Legendary Weapons|RaidableBase5/100
- MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]2/100
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods look like once wipe day arrives?
At their busiest, its recent wipes drew 2 players on average. The peak crowd on this wipe came 31 hours after it started. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. In the other cases, it dropped below half by day 3.
How often does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods wipe, and on which day?
Its tag sets the prediction: too few wipes on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods are on record to confirm the schedule. A wipe is expected on Thursday 29 October at 12:13 UTC. This world dates from 13 days 11 hours ago. The tags give wipes as every two weeks.
Server
Does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods hold a steady frame rate?
Server fps averaged 64 over 48 hours; the lowest reading was 55. At its highest the entity count reached 119,777: buildings, deployables and everything else. Memory use peaked at 4,546 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Kapco411 Fast & Furious|10X|PVE|Events|MegaMods. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Kapco411 Fast & Furious|10X|PVE|Events|MegaMods, and is it up at the moment?
Kapco411 Fast & Furious|10X|PVE|Events|MegaMods is currently reachable and online. About 10 hours ago is when it last restarted, judged from the uptime it reports. It spent 143 of the last 7 full days' 168 hours up, 85% of the time. Rust Insights first logged this server on 13 September 2026.
Where does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods run from?
The NA tag is how Kapco411 Fast & Furious|10X|PVE|Events|MegaMods places itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 65.28.44.27:28021.
Server tags
How should you read the tags listed for Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
When the game's server browser reads Kapco411 Fast & Furious|10X|PVE|Events|MegaMods, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts30 (Group limit): No team may exceed 30 players; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^b (Biweekly): Two weeks is the gap between wipes; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): Find it in the browser under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods turn up among the Rust Insights lists and filters?
Kapco411 Fast & Furious|10X|PVE|Events|MegaMods appears among the following Rust Insights lists: 10x Rust servers, by the numbers, Modded Rust servers, explained, Rust PvE servers, live, Rust roleplay servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
Player counts
What does the population of Kapco411 Fast & Furious|10X|PVE|Events|MegaMods look like?
At the time of this refresh, Kapco411 Fast & Furious|10X|PVE|Events|MegaMods holds 0 players on 100 slots. Over the past week it peaked at 2 and averaged 0 players. Look at the last 48 hours and the peak hour is 14:00 UTC, at 0 players on average.
In the ranking of Rust servers, where does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods place?
Kapco411 Fast & Furious|10X|PVE|Events|MegaMods holds #7,270 for player hours over the last seven days, #1,107 in North America and in the top 33% of all ranked servers.
Settings and rules
What are the settings and rules for Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
A 10x gather rate is what the name of Kapco411 Fast & Furious|10X|PVE|Events|MegaMods states. Up to 30 players can join one group. roleplay is the game mode, towns, jobs and roleplay rules. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
Kapco411 Fast & Furious|10X|PVE|Events|MegaMods runs a procedural map of size 4,500 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Kapco411 Custom.
Connecting
How can you get onto Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
To connect, start Rust and enter client.connect 65.28.44.27:28021 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://discord.com/invite/28wbCQNMFW.