Server profile
IceCreamAndLotsOfMoney
Online, with 0 of 50 players on; ranked #15,414 of every public Rust server, the top 69%. It last wiped 26d ago.
Online 65.19.78.241:28015 checked 25m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence
Coming wipes
- 8d 17hThu 5 Nov, 19:00 UTCFW
- 36d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:45 UTC FW26d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|352/425
- Rustoria.co - EU Main22/250
- Rusty Moose |EU Main|41/250
- Rustoria.co - EU East Long144/200
- Rustoria.co - EU East Medium63/200
- Rustafied.com - EU Friday65/100
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at IceCreamAndLotsOfMoney?
Recent wipes peaked at 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does IceCreamAndLotsOfMoney wipe?
Each month IceCreamAndLotsOfMoney wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 26 days 7 hours have passed since its current world was created.
Server details
How well does IceCreamAndLotsOfMoney perform?
The 48-hour average for server fps is 74, and 45 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 210,692. It drew as much as 3,983 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is IceCreamAndLotsOfMoney on?
Running on Linux, IceCreamAndLotsOfMoney is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for IceCreamAndLotsOfMoney, and is it online?
IceCreamAndLotsOfMoney is currently reachable and online. About 19 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 164 of 168 hours up, or 98% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does IceCreamAndLotsOfMoney run from?
No region is published by IceCreamAndLotsOfMoney. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 65.19.78.241:28015 is where it answers.
Lists and tags
How should you read the tags listed for IceCreamAndLotsOfMoney?
When the game's server browser reads IceCreamAndLotsOfMoney, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature IceCreamAndLotsOfMoney?
These Rust Insights lists include IceCreamAndLotsOfMoney: Best Rust community servers and Vanilla Rust servers. On the server list, the filters that surface it are Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Population history
How many players are on IceCreamAndLotsOfMoney right now?
Of its 50 slots, IceCreamAndLotsOfMoney currently has 0 filled. A seven-day average of 0 players puts the last week in context.
Where does IceCreamAndLotsOfMoney sit in the rankings?
Player hours over seven days put IceCreamAndLotsOfMoney at #15,414, within the top 69% of the ranked field.
Map and rules
What settings and rules apply on IceCreamAndLotsOfMoney?
Nothing about gather rate is given in the name of IceCreamAndLotsOfMoney. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is off.
What is the map on IceCreamAndLotsOfMoney?
The game generates the map on IceCreamAndLotsOfMoney: procedural, size 6,000, seed 2010145023. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How can you get onto IceCreamAndLotsOfMoney?
To connect, start Rust and enter client.connect 65.19.78.241:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.
