Server profile
4Netplayers Rust Server
Online, with 0 of 16 players on; ranked #9,674 of every public Rust server, the top 43%. It last wiped 23d ago.
Online 65.109.20.244:40100 checked 15m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 43% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 03:29 UTC23d ago | 0 | – | running | 0 |
| Mon 28 Sep, 13:50 UTC30d ago | 2 | halved by day 3 | 7.6 days | 0 |
| Sat 19 Sep, 18:29 UTC39d ago | 1 | halved by day 1 | 8.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does 4Netplayers Rust Server look like once wipe day arrives?
At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 2.
How often does 4Netplayers Rust Server wipe, and on which day?
No next wipe can be predicted for 4Netplayers Rust Server, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 23 days 9 hours ago.
Server details
Does 4Netplayers Rust Server hold a steady frame rate?
The 48-hour average for server fps is 30, and 30 was the lowest seen. At its highest the entity count reached 92,422: buildings, deployables and everything else. Memory use peaked at 2,763 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on 4Netplayers Rust Server?
Running on Linux, 4Netplayers Rust Server is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Has 4Netplayers Rust Server stayed online, and is it up now?
4Netplayers Rust Server is currently reachable and online. About 30 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 29 of 168 hours up, or 17% of the time. The first record Rust Insights has of it is 19 September 2026.
Where does 4Netplayers Rust Server run from?
No region is published by 4Netplayers Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 65.109.20.244:40100.
Server tags
What is meant by each tag on 4Netplayers Rust Server?
These tags come from 4Netplayers Rust Server and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp16 (Max players): The slot count is 16; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does 4Netplayers Rust Server appear?
4Netplayers Rust Server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on 4Netplayers Rust Server right now, and how does that number move?
4Netplayers Rust Server shows 0 players at the moment, against 16 slots. The seven-day average is 0 players, and the highest point in that week was 2. The busiest point of the last 48 hours fell at 19:00 UTC, averaging 2 players.
How does 4Netplayers Rust Server compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts 4Netplayers Rust Server at #9,674, among the top 43% of all ranked servers.
Settings and rules
What are the settings and rules for 4Netplayers Rust Server?
The name of 4Netplayers Rust Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on 4Netplayers Rust Server?
Size 3,950 and seed 796949041 define the procedural map on 4Netplayers Rust Server, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How do you connect to 4Netplayers Rust Server?
Open the console with F1 in Rust and enter client.connect 65.109.20.244:40100. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.