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Rust Insights

Server profile

4Netplayers Rust Server

Online, with 0 of 16 players on; ranked #9,674 of every public Rust server, the top 43%. It last wiped 23d ago.

Filed under moddedoxide
Launch Rust and join
0/ 16 players now 0% full
07-day averagepeak 2
#9,674ranktop 43%
23d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5218:0002:0010:0019:0003:0011:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304018:0002:0010:0019:0003:0011:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct29 Oct

Note: Top 43% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.2 days usual gap between real wipes
100% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 6 OctMon 28 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 03:29 UTC23d ago 0 – running 0
Mon 28 Sep, 13:50 UTC30d ago 2 halved by day 3 7.6 days 0
Sat 19 Sep, 18:29 UTC39d ago 1 halved by day 1 8.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average172/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average75/700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average19/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average27/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average251/700

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does 4Netplayers Rust Server look like once wipe day arrives?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 2.

How often does 4Netplayers Rust Server wipe, and on which day?

No next wipe can be predicted for 4Netplayers Rust Server, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 23 days 9 hours ago.

Server details

Does 4Netplayers Rust Server hold a steady frame rate?

The 48-hour average for server fps is 30, and 30 was the lowest seen. At its highest the entity count reached 92,422: buildings, deployables and everything else. Memory use peaked at 2,763 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on 4Netplayers Rust Server?

Running on Linux, 4Netplayers Rust Server is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Has 4Netplayers Rust Server stayed online, and is it up now?

4Netplayers Rust Server is currently reachable and online. About 30 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 29 of 168 hours up, or 17% of the time. The first record Rust Insights has of it is 19 September 2026.

Where does 4Netplayers Rust Server run from?

No region is published by 4Netplayers Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 65.109.20.244:40100.

Server tags

What is meant by each tag on 4Netplayers Rust Server?

These tags come from 4Netplayers Rust Server and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp16 (Max players): The slot count is 16; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does 4Netplayers Rust Server appear?

4Netplayers Rust Server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on 4Netplayers Rust Server right now, and how does that number move?

4Netplayers Rust Server shows 0 players at the moment, against 16 slots. The seven-day average is 0 players, and the highest point in that week was 2. The busiest point of the last 48 hours fell at 19:00 UTC, averaging 2 players.

How does 4Netplayers Rust Server compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts 4Netplayers Rust Server at #9,674, among the top 43% of all ranked servers.

Settings and rules

What are the settings and rules for 4Netplayers Rust Server?

The name of 4Netplayers Rust Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on 4Netplayers Rust Server?

Size 3,950 and seed 796949041 define the procedural map on 4Netplayers Rust Server, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How do you connect to 4Netplayers Rust Server?

Open the console with F1 in Rust and enter client.connect 65.109.20.244:40100. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp16
Max players The slot count is 16.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.