Server profile
Test Server
Online, with 0 of 20 players on; ranked #7,272 of every public Rust server, the top 33%. It makes a new world every few hours rather than wiping.
Online 65.109.111.251:30115 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 33% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 14:29 UTC2h ago | – | – | – | 0 |
| Thu 29 Oct, 13:40 UTC3h ago | – | – | – | 0 |
| Thu 29 Oct, 11:44 UTC5h ago | – | – | – | 0 |
| Thu 29 Oct, 11:23 UTC5h ago | – | – | – | 0 |
| Thu 29 Oct, 10:17 UTC7h ago | – | – | – | 0 |
| Tue 27 Oct, 12:00 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 10:39 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 10:17 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 11:46 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 11:09 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 20:55 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 18:41 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 11:21 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 11:43 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 10:41 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 23:49 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 10:35 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 11:06 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 20:28 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 16:11 UTC11d ago | – | – | – | 0 |
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Test Server wipe, and how often?
None of the resets on Test Server counts as a wipe: a new world is made every few hours and no wipe schedule is kept.
Server details
Does Test Server hold a steady frame rate?
The 48-hour average for server fps is 30, and 30 was the lowest seen. The world held a peak of 22,188 entities, counting buildings, deployables and all the rest. The highest memory figure was 1,765 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on Test Server?
Rust network protocol 2635 and build 168909 on Linux is what Test Server runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Test Server, and is it online?
Test Server is currently reachable and online. Going by the uptime figure it gives, its last restart was around 33 minutes ago. The last 7 full days gave 155 of 168 hours up, or 92% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for Test Server?
There is no region published for Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 65.109.111.251:30115.
Server tags
Which meanings sit behind the tags on Test Server?
These tags come from Test Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): It holds 20 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Test Server?
These Rust Insights lists include Test Server: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player counts
What does the population of Test Server look like?
Test Server shows 0 players at the moment, against 20 slots. A weekly average of 0 players goes with a peak of 3. Its strongest hour in the past 48 was 13:00 UTC, with an average of 0 players.
Where does Test Server sit in the rankings?
On player hours for the last seven days, Test Server sits at #7,272, inside the top 33% of ranked servers.
Map and rules
How is Test Server configured, and what rules apply?
Nothing about gather rate is given in the name of Test Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. The server has Valve's VAC anti-cheat switched on.
What is the map on Test Server?
The game generates the map on Test Server: procedural, size 4,000, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.
How to join
How do you connect to Test Server?
To connect, start Rust and enter client.connect 65.109.111.251:30115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.