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Rust Insights

Server profile

Rusty Spoon [MAP TESTING]

Online, with 0 of 40 players on; ranked #12,140 of every public Rust server, the top 54%. It last wiped 5d ago.

Filed under moddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 40 players now 0% full
07-day averagepeak 1
#12,140ranktop 54%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75101:0010:0020:0005:0014:0023:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304001:0010:0020:0005:0014:0023:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 54% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.3 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
25% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctThu 22 OctSat 10 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 18:10 UTC5d ago 0 – running 0
Thu 22 Oct, 12:22 UTC7d ago 1 held half 2.2 days 0
Sat 10 Oct, 13:27 UTC19d ago 6 halved by day 1 12 days 0
Thu 1 Oct, 22:02 UTC FW28d ago 2 halved by day 4 8.6 days 0
Sun 27 Sep, 20:38 UTC32d ago 5 halved by day 1 4.1 days 0
Sat 26 Sep, 17:16 UTC33d ago 5 – 1.1 days 1
Sat 26 Sep, 00:07 UTC34d ago 5 – 0.7 days 0
Thu 17 Sep, 12:07 UTC42d ago 2 held half 8.5 days 0
Tue 15 Sep, 00:07 UTC45d ago 1 halved by day 1 2.5 days 2

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average4/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average45/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average10/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average45/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average207/215

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does Rusty Spoon [MAP TESTING] look like once wipe day arrives?

The average busiest point of its recent wipes was 2 players. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 25% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

On what schedule does Rusty Spoon [MAP TESTING] wipe?

No next wipe can be predicted for Rusty Spoon [MAP TESTING], which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 5 days 6 hours have passed since its current world was created.

Server details

How well does Rusty Spoon [MAP TESTING] perform?

Server fps averaged 30 over 48 hours; the lowest reading was 24. Buildings, deployables and the rest took the entity count as high as 68,551. It drew as much as 2,860 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does Rusty Spoon [MAP TESTING] currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Rusty Spoon [MAP TESTING]. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is Rusty Spoon [MAP TESTING], and is it up at the moment?

Rusty Spoon [MAP TESTING] is currently reachable and online. Going by the uptime figure it gives, its last restart was around 23 hours ago. The last 7 full days gave 143 of 168 hours up, or 85% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for Rusty Spoon [MAP TESTING]?

No region is published by Rusty Spoon [MAP TESTING]. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 65.109.111.251:27115.

Lists and tags

How should you read the tags listed for Rusty Spoon [MAP TESTING]?

When the game's server browser reads Rusty Spoon [MAP TESTING], it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Who operates Rusty Spoon [MAP TESTING]?

The same operator probably runs them: Rusty Spoon [MAP TESTING] publishes a rustyspoon.org hostname, and so do 3 other servers we track.

Which Rust Insights filters and lists feature Rusty Spoon [MAP TESTING]?

These Rust Insights lists include Rusty Spoon [MAP TESTING]: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population history

What does the population of Rusty Spoon [MAP TESTING] look like?

Of its 40 slots, Rusty Spoon [MAP TESTING] currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players. Its strongest hour in the past 48 was 21:00 UTC, with an average of 1 players.

How does Rusty Spoon [MAP TESTING] compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts Rusty Spoon [MAP TESTING] at #12,140, among the top 54% of all ranked servers.

Settings and rules

What are the settings and rules for Rusty Spoon [MAP TESTING]?

No gather rate appears in the name of Rusty Spoon [MAP TESTING]. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on Rusty Spoon [MAP TESTING]?

The game generates the map on Rusty Spoon [MAP TESTING]: procedural, size 3,500, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.

How to join

How do you connect to Rusty Spoon [MAP TESTING]?

Open the console with F1 in Rust and enter client.connect 65.109.111.251:27115. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://rustyspoon.gg/.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.