Server profile
ETD#RUST-Preview | TEST SERVER
Online, with 0 of 5 players on; ranked #10,124 of every public Rust server, the top 45%. It last wiped 1d ago.
Online 65.108.196.248:28021 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 45% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:50 UTC1d ago | – | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does ETD#RUST-Preview | TEST SERVER wipe?
Its rhythm cannot be read yet: ETD#RUST-Preview | TEST SERVER has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 31 hours have passed since its current world was created.
About the server
What does performance look like on ETD#RUST-Preview | TEST SERVER?
Server fps averaged 30 over 48 hours; the lowest reading was 30. Buildings, deployables and the rest took the entity count as high as 3,297. The highest memory figure was 1,183 MB. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is ETD#RUST-Preview | TEST SERVER on?
Rust network protocol 2635 and build 168909 on Linux is what ETD#RUST-Preview | TEST SERVER runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for ETD#RUST-Preview | TEST SERVER, and is it online?
At the time of this check ETD#RUST-Preview | TEST SERVER is online. Going by the uptime figure it gives, its last restart was around 20 hours ago. It spent 47 of the last 2 full days' 48 hours up, 98% of the time. On 26 October 2026 is when Rust Insights first saw it.
What location is listed for ETD#RUST-Preview | TEST SERVER?
No region is published by ETD#RUST-Preview | TEST SERVER. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 65.108.196.248:28021.
Lists and tags
What is meant by each tag on ETD#RUST-Preview | TEST SERVER?
These tags come from ETD#RUST-Preview | TEST SERVER and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does ETD#RUST-Preview | TEST SERVER turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry ETD#RUST-Preview | TEST SERVER are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Population history
How many players are on ETD#RUST-Preview | TEST SERVER right now?
ETD#RUST-Preview | TEST SERVER shows 0 players at the moment, against 5 slots. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 15:00 UTC, at 1 players on average.
In the ranking of Rust servers, where does ETD#RUST-Preview | TEST SERVER place?
The player-hours ranking for the last seven days puts ETD#RUST-Preview | TEST SERVER at #10,124, among the top 45% of all ranked servers.
Rules and settings
What settings and rules apply on ETD#RUST-Preview | TEST SERVER?
No gather rate appears in the name of ETD#RUST-Preview | TEST SERVER. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on ETD#RUST-Preview | TEST SERVER?
ETD#RUST-Preview | TEST SERVER runs a procedural map of size 1,000 with seed 20261026, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.
How to join
What is the way to join ETD#RUST-Preview | TEST SERVER?
Open the console with F1 in Rust and enter client.connect 65.108.196.248:28021. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://store.enjoythedifference.net/etd-rust.