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Rust Insights

Server profile · EU

SnowDaddy's Zombie server

Offline, with 0 of 50 players on; ranked #15,335 of every public Rust server, the top 69%. It last wiped 24d ago.

Filed under quad monthly wipes moddedcarbon
Launch Rust and join
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak –
#15,335ranktop 69% · #2563 in EU
24d agolast wipemonthly schedule
7d 9hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123410:0011:0013:0014:0016:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

0246810:0011:0013:0014:0016:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Note: Top 69% of all ranked servers, top 88% in EU, and #624 of the quad servers (top 76%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

1.3 days usual gap between real wipes
33% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 7d 9hThu 5 Nov, 19:00 UTCFW
  2. 35d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 5 OctSun 4 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 07:34 UTC24d ago 3 – running 0
Sun 4 Oct, 18:54 UTC24d ago 3 – 0.5 days 0
Fri 2 Oct, 08:33 UTC27d ago 2 held half 2.4 days 2
Thu 1 Oct, 17:55 UTC FW27d ago 2 – 0.6 days 1
Wed 30 Sep, 10:22 UTC28d ago 2 – 1.3 days 1
Mon 28 Sep, 17:12 UTC30d ago 3 – 1.7 days 1
Sun 27 Sep, 11:23 UTC31d ago 2 – 1.2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Aqua Rust | Server has migratedEU · quad · monthly · 2 on average0/100
  2. [EU] TideRust - Solo/Duo/Trio/Quad | Monthly |No BP WipesEU · quad · monthly · 129 on average40/250
  3. [TR/EU] VATAN | Solo/Duo/Trio/Quad | Yeni başlayanlar içinEU · quad · monthly · 84 on average148/350
  4. RustForNoobs.com | Solo Duo Trio Quad | Monthly | EUEU · quad · monthly · 9 on average0/200
  5. Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average2/100
  6. [GER/EU] Sanctuary Teams (1-4)EU · quad · monthly · 1 on average1/50

The short version

Quick answers

From the figures on this page.

Wipe days

What does SnowDaddy's Zombie server look like once wipe day arrives?

The average busiest point of its recent wipes was 3 players. 11 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does SnowDaddy's Zombie server wipe, and on which day?

Each month SnowDaddy's Zombie server wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 24 days 1 hours have passed since its current world was created. Its tags state a monthly wipe schedule.

About the server

How well does SnowDaddy's Zombie server perform?

The 48-hour average for server fps is 6, and 5 was the lowest seen. The world held a peak of 298 entities, counting buildings, deployables and all the rest. The highest memory figure was 995 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does SnowDaddy's Zombie server currently run?

Running on Linux, SnowDaddy's Zombie server is on Rust network protocol 2634 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.

Has SnowDaddy's Zombie server stayed online, and is it up now?

Offline at the moment, SnowDaddy's Zombie server was last seen 39 hours ago. Going by the uptime figure it gives, its last restart was around 6 days 4 hours ago. The last 7 full days gave 138 of 168 hours up, or 82% of the time. On 27 September 2026 is when Rust Insights first saw it.

Where does SnowDaddy's Zombie server run from?

The EU tag is how SnowDaddy's Zombie server places itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 65.108.10.160:28035 is where it answers.

Server tags

What is meant by each tag on SnowDaddy's Zombie server?

These tags come from SnowDaddy's Zombie server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts4 (Group limit): A team holds 4 players at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): Find it in the browser under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does SnowDaddy's Zombie server turn up among the Rust Insights lists and filters?

SnowDaddy's Zombie server appears among the following Rust Insights lists: Rust servers in Europe, Modded Rust servers, explained and Zombie servers, listed and explained. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly.

Player counts

What does the population of SnowDaddy's Zombie server look like?

SnowDaddy's Zombie server was last seen 39 hours ago and is offline right now. A seven-day average of 0 players puts the last week in context.

Where does SnowDaddy's Zombie server sit in the rankings?

On the seven-day player-hours measure, SnowDaddy's Zombie server is #15,335, in the top 69% of all ranked servers and #2,563 in Europe. In the quad category it ranks #624.

Rules and settings

What settings and rules apply on SnowDaddy's Zombie server?

Nothing about gather rate is given in the name of SnowDaddy's Zombie server. quad is the group name, and it caps groups at 4 players. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on SnowDaddy's Zombie server?

Size 1,000 and seed 1337 define the procedural map on SnowDaddy's Zombie server, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Custom Map.

Join

How can you get onto SnowDaddy's Zombie server?

Type client.connect 65.108.10.160:28035 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^z,^y,^m,EU,gmrust,cs167781,ts4

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 slots in total.
ts4
Group limit A team holds 4 players at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

EU
Europe Find it in the browser under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.