Server profile
RedlineQc
Online, with 0 of 30 players on; ranked #9,759 of every public Rust server, the top 44%. It last wiped 9d ago.
Online 64.74.161.162:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 44% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 15:10 UTC9d ago | 1 | – | running | 0 |
| Sun 18 Oct, 03:19 UTC9d ago | 1 | – | 0.5 days | 0 |
| Sat 17 Oct, 20:16 UTC9d ago | 1 | – | 0.3 days | 0 |
| Sat 3 Oct, 01:20 UTC24d ago | 1 | held half | 14.8 days | 0 |
| Sun 20 Sep, 15:55 UTC37d ago | 1 | halved by day 5 | 12.4 days | 0 |
| Sat 19 Sep, 02:55 UTC38d ago | 1 | – | 1.5 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On RedlineQc, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 50% of its recent wipes. Otherwise, half the peak was lost by day 5.
When does RedlineQc wipe, and how often?
No next wipe can be predicted for RedlineQc, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 9 days 4 hours ago.
About the server
How well does RedlineQc perform?
Server fps averaged 92 over 48 hours; the lowest reading was 65. At its highest the entity count reached 70,624: buildings, deployables and everything else. The highest memory figure was 3,933 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does RedlineQc currently run?
Running on Windows, RedlineQc is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is RedlineQc, and is it up at the moment?
At the time of this check RedlineQc is online. About 4 days 20 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does RedlineQc sit?
There is no region published for RedlineQc. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 64.74.161.162:28015.
Lists and tags
Which meanings sit behind the tags on RedlineQc?
The tags gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): It holds 30 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use are what RedlineQc publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature RedlineQc?
These Rust Insights lists include RedlineQc: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on RedlineQc right now, and how does that number move?
At the time of this refresh, RedlineQc holds 0 players on 30 slots. A weekly average of 0 players goes with a peak of 1.
Where does RedlineQc sit in the rankings?
Player hours over seven days put RedlineQc at #9,759, within the top 44% of the ranked field.
Settings and rules
What are the settings and rules for RedlineQc?
No gather rate appears in the name of RedlineQc. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on RedlineQc?
RedlineQc runs a procedural map of size 3,500 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.
How to join
How do you connect to RedlineQc?
Open the console with F1 in Rust and enter client.connect 64.74.161.162:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://discord.com/invite/2HCunPdHSE.
