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Rust Insights

Server profile

A Dev Shockbyte Server

Offline, with 0 of 16 players on; ranked #15,919 of every public Rust server, the top 72%. It last wiped 22d ago.

Filed under moddedoxide
Launch Rust and join
0/ 16 players now 0% full
07-day averagepeak –
#15,919ranktop 72%
22d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct6 Oct10 Oct14 Oct

Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 6 OctTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 09:31 UTC22d ago 1 – running 0
Tue 29 Sep, 13:01 UTC29d ago 1 halved by day 2 6.9 days 1
Mon 28 Sep, 15:25 UTC30d ago 1 – 0.9 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 153 on average36/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average42/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average10/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average1/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average0/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does A Dev Shockbyte Server look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 1 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.

How often does A Dev Shockbyte Server wipe, and on which day?

A Dev Shockbyte Server wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 22 days 18 hours have passed since its current world was created.

Server

Which Rust version is A Dev Shockbyte Server on?

Running on Linux, A Dev Shockbyte Server is on Rust network protocol 2634 and build 166652. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for A Dev Shockbyte Server, and is it online?

Offline at the moment, A Dev Shockbyte Server was last seen 21 days 14 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 23 September 2026 is when Rust Insights first saw it.

What location is listed for A Dev Shockbyte Server?

A region is not published by A Dev Shockbyte Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 64.58.124.176:21253.

Server tags

Which meanings sit behind the tags on A Dev Shockbyte Server?

The tags gmrust (Game mode): Survival as standard Rust plays; mp16 (Max players): It holds 16 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what A Dev Shockbyte Server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does A Dev Shockbyte Server appear?

The Rust Insights lists that carry A Dev Shockbyte Server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How many players are on A Dev Shockbyte Server right now, and how does that number move?

The last time A Dev Shockbyte Server was seen online was 21 days 14 hours ago, and it is offline now.

How does A Dev Shockbyte Server compare with other Rust servers in the ranking?

Player hours over seven days put A Dev Shockbyte Server at #15,919, within the top 72% of the ranked field.

Settings and rules

What are the settings and rules for A Dev Shockbyte Server?

The name of A Dev Shockbyte Server does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched off.

Which map is live on A Dev Shockbyte Server?

The game generates the map on A Dev Shockbyte Server: procedural, size 4,500, seed 50000. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How can you get onto A Dev Shockbyte Server?

Open the console with F1 in Rust and enter client.connect 64.58.124.176:21253. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp16
Max players It holds 16 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol To join you need the same version; protocol 2634.
cs166652
Build It runs game build 166652.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.