Server profile
A Dev Shockbyte Server
Offline, with 0 of 16 players on; ranked #15,919 of every public Rust server, the top 72%. It last wiped 22d ago.
Offline 64.58.124.176:21253 checked 21d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 09:31 UTC22d ago | 1 | – | running | 0 |
| Tue 29 Sep, 13:01 UTC29d ago | 1 | halved by day 2 | 6.9 days | 1 |
| Mon 28 Sep, 15:25 UTC30d ago | 1 | – | 0.9 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does A Dev Shockbyte Server look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 1 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.
How often does A Dev Shockbyte Server wipe, and on which day?
A Dev Shockbyte Server wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 22 days 18 hours have passed since its current world was created.
Server
Which Rust version is A Dev Shockbyte Server on?
Running on Linux, A Dev Shockbyte Server is on Rust network protocol 2634 and build 166652. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for A Dev Shockbyte Server, and is it online?
Offline at the moment, A Dev Shockbyte Server was last seen 21 days 14 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 23 September 2026 is when Rust Insights first saw it.
What location is listed for A Dev Shockbyte Server?
A region is not published by A Dev Shockbyte Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 64.58.124.176:21253.
Server tags
Which meanings sit behind the tags on A Dev Shockbyte Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp16 (Max players): It holds 16 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what A Dev Shockbyte Server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does A Dev Shockbyte Server appear?
The Rust Insights lists that carry A Dev Shockbyte Server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on A Dev Shockbyte Server right now, and how does that number move?
The last time A Dev Shockbyte Server was seen online was 21 days 14 hours ago, and it is offline now.
How does A Dev Shockbyte Server compare with other Rust servers in the ranking?
Player hours over seven days put A Dev Shockbyte Server at #15,919, within the top 72% of the ranked field.
Settings and rules
What are the settings and rules for A Dev Shockbyte Server?
The name of A Dev Shockbyte Server does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched off.
Which map is live on A Dev Shockbyte Server?
The game generates the map on A Dev Shockbyte Server: procedural, size 4,500, seed 50000. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How can you get onto A Dev Shockbyte Server?
Open the console with F1 in Rust and enter client.connect 64.58.124.176:21253. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.