Server profile
Rust
Online, with 0 of 50 players on; ranked #15,414 of every public Rust server, the top 69%. It last wiped 20d ago.
Online 64.40.9.245:28015 checked 22m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 08:29 UTC20d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On Rust, what happens on wipe day?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 36 hours after it started.
How often does Rust wipe, and on which day?
Its rhythm cannot be read yet: Rust has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 20 days 16 hours have passed since its current world was created.
Server details
How well does Rust perform?
Average server fps over the last 48 hours was 60, with a floor of 60. At its highest the entity count reached 12,635: buildings, deployables and everything else. Memory use peaked at 1,860 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on Rust?
Running on Linux, Rust is on Rust network protocol 2634 and build 167781. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Rust, and is it online?
Rust is currently reachable and online. About 6 days 1 hours ago is when it last restarted, judged from the uptime it reports. It spent 162 of the last 7 full days' 168 hours up, 96% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for Rust?
No region is published by Rust. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 64.40.9.245:28015 is where it answers.
Lists and tags
How should you read the tags listed for Rust?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon are what Rust publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Rust turn up among the Rust Insights lists and filters?
Rust appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on Rust right now?
Rust shows 0 players at the moment, against 50 slots. A seven-day average of 0 players puts the last week in context.
How does Rust compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Rust at #15,414, among the top 69% of all ranked servers.
Settings and rules
How is Rust configured, and what rules apply?
No gather rate appears in the name of Rust. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
What is the map on Rust?
The game generates the map on Rust: procedural, size 2,000, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
What is the way to join Rust?
To connect, start Rust and enter client.connect 64.40.9.245:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.