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Rust Insights

Server profile

Midlands [PVE] BradleyGuards and custom maps

Online, with 0 of 100 players on; ranked #5,776 of every public Rust server, the top 26%. It last wiped 12d ago.

Filed under moddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 2
#5,776ranktop 26%
12d agolast wipeno schedule published
9d 0hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304019:0004:0013:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 26% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

28 days usual gap between real wipes
100% on rhythm of its recent wipes
4 wipe-day peak players, last three wipes
50% crowd held else halves by day 5

Coming wipes

  1. 9d 0hThu 5 Nov, 19:00 UTCFW
  2. 15d 23hThu 12 Nov, 18:30 UTC
  3. 37d 0hThu 3 Dec, 19:00 UTCFW
  4. 43d 23hThu 10 Dec, 18:30 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:30 UTC12d ago 4 – running 0
Thu 1 Oct, 18:49 UTC FW25d ago 5 halved by day 5 14 days 0
Thu 17 Sep, 17:26 UTC40d ago 2 held half 14.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 162 on average216/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average122/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average187/225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average36/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average198/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average67/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What does Midlands [PVE] BradleyGuards and custom maps look like once wipe day arrives?

At their busiest, its recent wipes drew 4 players on average. The peak crowd on this wipe came 41 hours after it started. In 50% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 5.

On what schedule does Midlands [PVE] BradleyGuards and custom maps wipe?

The wipe rhythm on Midlands [PVE] BradleyGuards and custom maps is every 4 weeks on Thursday at 18:30 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 12 days ago.

Server details

How well does Midlands [PVE] BradleyGuards and custom maps perform?

The 48-hour average for server fps is 29, and 9 was the lowest seen. The world held a peak of 106,767 entities, counting buildings, deployables and all the rest. It drew as much as 4,658 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does Midlands [PVE] BradleyGuards and custom maps currently run?

Running on Linux, Midlands [PVE] BradleyGuards and custom maps is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Has Midlands [PVE] BradleyGuards and custom maps stayed online, and is it up now?

Right now Midlands [PVE] BradleyGuards and custom maps is up and running. Going by the uptime figure it gives, its last restart was around 2 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for Midlands [PVE] BradleyGuards and custom maps?

There is no region published for Midlands [PVE] BradleyGuards and custom maps. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 64.40.9.169:28015.

Tags

How should you read the tags listed for Midlands [PVE] BradleyGuards and custom maps?

These tags come from Midlands [PVE] BradleyGuards and custom maps and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Midlands [PVE] BradleyGuards and custom maps turn up among the Rust Insights lists and filters?

Midlands [PVE] BradleyGuards and custom maps appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How many players are on Midlands [PVE] BradleyGuards and custom maps right now, and how does that number move?

At the time of this refresh, Midlands [PVE] BradleyGuards and custom maps holds 0 players on 100 slots. Over the past week it peaked at 2 and averaged 0 players. The busiest point of the last 48 hours fell at 23:00 UTC, averaging 1 players.

In the ranking of Rust servers, where does Midlands [PVE] BradleyGuards and custom maps place?

On player hours for the last seven days, Midlands [PVE] BradleyGuards and custom maps sits at #5,776, inside the top 26% of ranked servers.

Rules and settings

How is Midlands [PVE] BradleyGuards and custom maps configured, and what rules apply?

Nothing about gather rate is given in the name of Midlands [PVE] BradleyGuards and custom maps. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on Midlands [PVE] BradleyGuards and custom maps?

Size 4,250 and seed 81055652 define the procedural map on Midlands [PVE] BradleyGuards and custom maps, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How can you get onto Midlands [PVE] BradleyGuards and custom maps?

Type client.connect 64.40.9.169:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://discord.com/invite/tQetw4M is its website.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.