Server profile
Midlands [PVE] BradleyGuards and custom maps
Online, with 0 of 100 players on; ranked #5,776 of every public Rust server, the top 26%. It last wiped 12d ago.
Online 64.40.9.169:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 26% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Fixed weekdays.
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence
Coming wipes
- 9d 0hThu 5 Nov, 19:00 UTCFW
- 15d 23hThu 12 Nov, 18:30 UTC
- 37d 0hThu 3 Dec, 19:00 UTCFW
- 43d 23hThu 10 Dec, 18:30 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:30 UTC12d ago | 4 | – | running | 0 |
| Thu 1 Oct, 18:49 UTC FW25d ago | 5 | halved by day 5 | 14 days | 0 |
| Thu 17 Sep, 17:26 UTC40d ago | 2 | held half | 14.1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does Midlands [PVE] BradleyGuards and custom maps look like once wipe day arrives?
At their busiest, its recent wipes drew 4 players on average. The peak crowd on this wipe came 41 hours after it started. In 50% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 5.
On what schedule does Midlands [PVE] BradleyGuards and custom maps wipe?
The wipe rhythm on Midlands [PVE] BradleyGuards and custom maps is every 4 weeks on Thursday at 18:30 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 12 days ago.
Server details
How well does Midlands [PVE] BradleyGuards and custom maps perform?
The 48-hour average for server fps is 29, and 9 was the lowest seen. The world held a peak of 106,767 entities, counting buildings, deployables and all the rest. It drew as much as 4,658 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does Midlands [PVE] BradleyGuards and custom maps currently run?
Running on Linux, Midlands [PVE] BradleyGuards and custom maps is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Has Midlands [PVE] BradleyGuards and custom maps stayed online, and is it up now?
Right now Midlands [PVE] BradleyGuards and custom maps is up and running. Going by the uptime figure it gives, its last restart was around 2 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for Midlands [PVE] BradleyGuards and custom maps?
There is no region published for Midlands [PVE] BradleyGuards and custom maps. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 64.40.9.169:28015.
Tags
How should you read the tags listed for Midlands [PVE] BradleyGuards and custom maps?
These tags come from Midlands [PVE] BradleyGuards and custom maps and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Midlands [PVE] BradleyGuards and custom maps turn up among the Rust Insights lists and filters?
Midlands [PVE] BradleyGuards and custom maps appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How many players are on Midlands [PVE] BradleyGuards and custom maps right now, and how does that number move?
At the time of this refresh, Midlands [PVE] BradleyGuards and custom maps holds 0 players on 100 slots. Over the past week it peaked at 2 and averaged 0 players. The busiest point of the last 48 hours fell at 23:00 UTC, averaging 1 players.
In the ranking of Rust servers, where does Midlands [PVE] BradleyGuards and custom maps place?
On player hours for the last seven days, Midlands [PVE] BradleyGuards and custom maps sits at #5,776, inside the top 26% of ranked servers.
Rules and settings
How is Midlands [PVE] BradleyGuards and custom maps configured, and what rules apply?
Nothing about gather rate is given in the name of Midlands [PVE] BradleyGuards and custom maps. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on Midlands [PVE] BradleyGuards and custom maps?
Size 4,250 and seed 81055652 define the procedural map on Midlands [PVE] BradleyGuards and custom maps, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How can you get onto Midlands [PVE] BradleyGuards and custom maps?
Type client.connect 64.40.9.169:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://discord.com/invite/tQetw4M is its website.
