Server profile
S
Online, with 0 of 40 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 4d ago.
Online 64.40.8.221:27915 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 23:49 UTC4d ago | 0 | – | running | 0 |
| Tue 22 Sep, 15:15 UTC36d ago | 0 | – | 32.4 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at S?
The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd on the server reached its peak.
When does S wipe, and how often?
The record of S's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 4 days ago.
Server
What does performance look like on S?
Server fps averaged 5 over 48 hours; the lowest reading was 5. At its highest the entity count reached 91,492: buildings, deployables and everything else. Memory use peaked at 3,456 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does S currently run?
Running on Linux, S is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for S, and is it online?
At the time of this check S is online. Going by the uptime figure it gives, its last restart was around 3 days 23 hours ago. It spent 144 of the last 7 full days' 168 hours up, 86% of the time. Rust Insights first logged this server on 13 September 2026.
Where does S run from?
A region is not published by S. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 64.40.8.221:27915.
Tags
Which meanings sit behind the tags on S?
When the game's server browser reads S, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does S appear?
The Rust Insights lists that carry S are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
How many players are on S right now, and how does that number move?
S shows 0 players at the moment, against 40 slots. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does S place?
Player hours over seven days put S at #15,349, within the top 69% of the ranked field.
Map and rules
How is S configured, and what rules apply?
Nothing about gather rate is given in the name of S. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on S?
The game generates the map on S: procedural, size 4,000, seed 1382625960. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How can you get onto S?
To connect, start Rust and enter client.connect 64.40.8.221:27915 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.