Server profile
Lost In Rust Test Server
Online, with 0 of ? players on; ranked #13,509 of every public Rust server, the top 61%. It last wiped 21h ago.
Online 64.40.8.191:29015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 00:17 UTC21h ago | – | – | running | 0 |
| Wed 21 Oct, 01:48 UTC7d ago | 1 | halved by day 1 | 6.9 days | 0 |
| Tue 20 Oct, 02:08 UTC8d ago | 1 | – | 1 days | 0 |
| Sun 18 Oct, 14:20 UTC10d ago | 1 | – | 1.5 days | 0 |
| Thu 15 Oct, 00:20 UTC13d ago | 0 | – | 3.6 days | 0 |
| Tue 13 Oct, 02:07 UTC15d ago | 2+1 queue | – | 1.9 days | 0 |
| Mon 5 Oct, 23:57 UTC22d ago | 1 | halved by day 1 | 7.1 days | 0 |
| Sun 4 Oct, 15:37 UTC24d ago | 2 | – | 1.3 days | 1 |
| Sat 3 Oct, 23:05 UTC24d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 02:31 UTC25d ago | 2 | – | 0.9 days | 1 |
| Wed 30 Sep, 22:51 UTC27d ago | 0 | – | 2.2 days | 0 |
| Tue 29 Sep, 00:22 UTC29d ago | 1 | – | 1.9 days | 0 |
| Mon 28 Sep, 02:10 UTC30d ago | 1 | – | 0.9 days | 0 |
| Tue 22 Sep, 02:25 UTC36d ago | 3 | halved by day 1 | 6 days | 1 |
| Tue 15 Sep, 10:14 UTC43d ago | 0 | – | 6.7 days | 1 |
| Sun 13 Sep, 17:24 UTC45d ago | 1 | – | 1.7 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On Lost In Rust Test Server, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. 21 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.
How often does Lost In Rust Test Server wipe, and on which day?
Lost In Rust Test Server wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 21 hours have passed since its current world was created.
Server details
How well does Lost In Rust Test Server perform?
Average server fps over the last 48 hours was 30, with a floor of 30. Buildings, deployables and the rest took the entity count as high as 107,789. The highest memory figure was 3,563 MB. A climbing entity count and low fps are what players experience as lag.
On what version does Lost In Rust Test Server currently run?
Rust network protocol 2635 and build 168909 on Linux is what Lost In Rust Test Server runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Lost In Rust Test Server, and is it online?
At the time of this check Lost In Rust Test Server is online. Going by the uptime figure it gives, its last restart was around 11 hours ago. It spent 85 of the last 7 full days' 168 hours up, 51% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for Lost In Rust Test Server?
There is no region published for Lost In Rust Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 64.40.8.191:29015 is where it answers.
Tags
What is meant by each tag on Lost In Rust Test Server?
When the game's server browser reads Lost In Rust Test Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): The slot count is 0; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; oxidation (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Lost In Rust Test Server?
The Rust Insights lists that carry Lost In Rust Test Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
How many players are on Lost In Rust Test Server right now?
At this moment, Lost In Rust Test Server shows 0 players. The seven-day average is 0 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 00:00 UTC, averaging 1 players.
In the ranking of Rust servers, where does Lost In Rust Test Server place?
The player-hours ranking for the last seven days puts Lost In Rust Test Server at #13,509, among the top 61% of all ranked servers.
Settings and rules
How is Lost In Rust Test Server configured, and what rules apply?
Nothing about gather rate is given in the name of Lost In Rust Test Server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Lost In Rust Test Server?
The game generates the map on Lost In Rust Test Server: procedural, size 4,700, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.
How to join
How can you get onto Lost In Rust Test Server?
Type client.connect 64.40.8.191:29015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.