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Rust Insights

Server profile

Lost In Rust Test Server

Online, with 0 of ? players on; ranked #13,509 of every public Rust server, the top 61%. It last wiped 21h ago.

Filed under moddedoxide
Launch Rust and join
0/ ? players now
07-day averagepeak 1
#13,509ranktop 61%
21h agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75100:0004:0008:0011:0015:0020:00Wiped Wed 28 Oct, 00:17 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
01020304000:0004:0008:0011:0015:0020:00Wiped Wed 28 Oct, 00:17 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days usual gap between real wipes
25% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 21 OctTue 20 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 00:17 UTC21h ago – – running 0
Wed 21 Oct, 01:48 UTC7d ago 1 halved by day 1 6.9 days 0
Tue 20 Oct, 02:08 UTC8d ago 1 – 1 days 0
Sun 18 Oct, 14:20 UTC10d ago 1 – 1.5 days 0
Thu 15 Oct, 00:20 UTC13d ago 0 – 3.6 days 0
Tue 13 Oct, 02:07 UTC15d ago 2+1 queue – 1.9 days 0
Mon 5 Oct, 23:57 UTC22d ago 1 halved by day 1 7.1 days 0
Sun 4 Oct, 15:37 UTC24d ago 2 – 1.3 days 1
Sat 3 Oct, 23:05 UTC24d ago 2 – 0.7 days 0
Sat 3 Oct, 02:31 UTC25d ago 2 – 0.9 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average88/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average91/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average76/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average23/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average16/1000

The short version

Quick answers

From the figures on this page.

Wipe days

On Lost In Rust Test Server, what happens on wipe day?

The average busiest point of its recent wipes was 1 players. 21 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

How often does Lost In Rust Test Server wipe, and on which day?

Lost In Rust Test Server wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 21 hours have passed since its current world was created.

Server details

How well does Lost In Rust Test Server perform?

Average server fps over the last 48 hours was 30, with a floor of 30. Buildings, deployables and the rest took the entity count as high as 107,789. The highest memory figure was 3,563 MB. A climbing entity count and low fps are what players experience as lag.

On what version does Lost In Rust Test Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what Lost In Rust Test Server runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Lost In Rust Test Server, and is it online?

At the time of this check Lost In Rust Test Server is online. Going by the uptime figure it gives, its last restart was around 11 hours ago. It spent 85 of the last 7 full days' 168 hours up, 51% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for Lost In Rust Test Server?

There is no region published for Lost In Rust Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 64.40.8.191:29015 is where it answers.

Tags

What is meant by each tag on Lost In Rust Test Server?

When the game's server browser reads Lost In Rust Test Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): The slot count is 0; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; oxidation (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Lost In Rust Test Server?

The Rust Insights lists that carry Lost In Rust Test Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

How many players are on Lost In Rust Test Server right now?

At this moment, Lost In Rust Test Server shows 0 players. The seven-day average is 0 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 00:00 UTC, averaging 1 players.

In the ranking of Rust servers, where does Lost In Rust Test Server place?

The player-hours ranking for the last seven days puts Lost In Rust Test Server at #13,509, among the top 61% of all ranked servers.

Settings and rules

How is Lost In Rust Test Server configured, and what rules apply?

Nothing about gather rate is given in the name of Lost In Rust Test Server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

Which map is live on Lost In Rust Test Server?

The game generates the map on Lost In Rust Test Server: procedural, size 4,700, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.

How to join

How can you get onto Lost In Rust Test Server?

Type client.connect 64.40.8.191:29015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players The slot count is 0.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Other

oxidation
Custom tag Owners and plugins can add tags, and this is one; it is not standard Rust.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.