Server profile
MTRTEST
Offline, with 2 of 1 players on; ranked #11,503 of every public Rust server, the top 53%. It last wiped 13d ago.
Offline 64.40.8.143:21015 checked 13d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 53% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 07:44 UTC13d ago | 2 | – | running | 2 |
| Tue 13 Oct, 17:29 UTC14d ago | 2 | – | 0.6 days | 2 |
| Mon 12 Oct, 10:31 UTC15d ago | 2 | – | 1.3 days | 1 |
| Sun 11 Oct, 15:51 UTC16d ago | 3 | – | 0.8 days | 3 |
| Sun 11 Oct, 03:04 UTC16d ago | 3 | – | 0.5 days | 0 |
| Fri 9 Oct, 21:46 UTC17d ago | 3 | – | 1.2 days | 1 |
| Tue 6 Oct, 19:47 UTC20d ago | 2 | held half | 3.1 days | 2 |
| Thu 1 Oct, 22:36 UTC FW25d ago | 1 | held half | 4.9 days | 1 |
| Thu 1 Oct, 01:33 UTC26d ago | 2 | – | 0.9 days | 1 |
| Tue 29 Sep, 06:01 UTC28d ago | 2 | – | 1.8 days | 0 |
| Sat 26 Sep, 21:38 UTC30d ago | 3 | – | 2.3 days | 2 |
| Thu 24 Sep, 06:11 UTC33d ago | 1 | – | 2.6 days | 1 |
| Wed 23 Sep, 20:24 UTC33d ago | 3 | – | 0.4 days | 1 |
| Tue 22 Sep, 15:47 UTC35d ago | 3 | – | 1.2 days | 1 |
| Thu 17 Sep, 15:52 UTC40d ago | 210 | halved by day 4 | 5 days | 1 |
| Thu 17 Sep, 06:51 UTC40d ago | 210 | – | 0.4 days | 1 |
| Wed 16 Sep, 20:25 UTC40d ago | 210+1 queue | – | 0.4 days | 1 |
| Wed 16 Sep, 10:24 UTC41d ago | 210+1 queue | – | 0.4 days | 0 |
| Tue 15 Sep, 23:18 UTC41d ago | 210+1 queue | – | 0.5 days | 0 |
| Tue 15 Sep, 12:18 UTC42d ago | 4+1 queue | – | 0.5 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On MTRTEST, what happens on wipe day?
The average busiest point of its recent wipes was 2 players. 0 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does MTRTEST wipe?
MTRTEST wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 13 days 8 hours ago.
Server
What Rust version is live on MTRTEST?
Rust network protocol 2634 and build 167584 on Linux is what MTRTEST runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is MTRTEST, and is it up at the moment?
Offline at the moment, MTRTEST was last seen 13 days 5 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does MTRTEST run from?
There is no region published for MTRTEST. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 64.40.8.143:21015.
Lists and tags
Which meanings sit behind the tags on MTRTEST?
The tags gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what MTRTEST publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature MTRTEST?
MTRTEST appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on MTRTEST right now, and how does that number move?
MTRTEST was last seen 13 days 5 hours ago and is offline right now.
How does MTRTEST compare with other Rust servers in the ranking?
Player hours over seven days put MTRTEST at #11,503, within the top 53% of the ranked field.
Settings and rules
How is MTRTEST configured, and what rules apply?
The name of MTRTEST does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
How to join
How do you connect to MTRTEST?
Type client.connect 64.40.8.143:21015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.