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Rust Insights

Server profile

Royal Family Gaming | Event/Dev|F1 Spawn|Staging|

Online, with 0 of 50 players on; ranked #12,701 of every public Rust server, the top 57%. It last wiped 31d ago.

Filed under vanillamoddedcarbon
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 1
#12,701ranktop 57%
31d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75109:0018:0003:0012:0022:0007:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608009:0018:0003:0012:0022:0007:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 57% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.6 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 27 SepSat 26 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 19:07 UTC31d ago 1 – running 0
Sat 26 Sep, 20:07 UTC32d ago 1 – 1 days 0
Thu 24 Sep, 14:55 UTC34d ago 1 halved by day 1 2.2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average106/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average157/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average47/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average20/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, what happens on wipe day?

The average busiest point of its recent wipes was 1 players. 2 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 1.

How often does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipe, and on which day?

No next wipe can be predicted for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 31 days 13 hours ago.

Server

What does performance look like on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Average server fps over the last 48 hours was 60, with a floor of 60. Buildings, deployables and the rest took the entity count as high as 107,000. Memory use peaked at 3,005 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The Rust build is network protocol 2635 and build 169488, running on Linux, for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, and is it up at the moment?

At the time of this check Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is online. The uptime it reports puts the last restart at about 21 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| sit?

No region is published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 64.40.8.117:28054 is where it answers.

Lists and tags

Which meanings sit behind the tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

These tags come from Royal Family Gaming | Event/Dev|F1 Spawn|Staging| and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts12 (Group limit): No team may exceed 12 players; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs169488 (Build): The game build is 169488; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Who is behind Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| and 11 other servers we track all publish a rfgam.ing hostname, so the same operator most likely runs them.

Which Rust Insights filters and lists feature Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

These Rust Insights lists include Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: Modded Rust servers, explained. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

How many players are on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| right now, and how does that number move?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| shows 0 players at the moment, against 50 slots. Over the past week it peaked at 1 and averaged 0 players. Its strongest hour in the past 48 was 02:00 UTC, with an average of 0 players.

In the ranking of Rust servers, where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| place?

On player hours for the last seven days, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| sits at #12,701, inside the top 57% of ranked servers.

Rules and settings

What settings and rules apply on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Nothing about gather rate is given in the name of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. 12 players is the most a group can hold. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched on.

Which map is live on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The game generates the map on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: procedural, size 3,800, seed 285119. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Royal Family Gaming FPS+.

How to join

How do you connect to Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Open the console with F1 in Rust and enter client.connect 64.40.8.117:28054. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs169488,ts12

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The slot count is 50.
ts12
Group limit No team may exceed 12 players.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs169488
Build The game build is 169488.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.