Server profile
TJA4-TEST
Online, with 0 of 1000 players on; ranked #15,339 of every public Rust server, the top 69%. It last wiped 58d ago.
Online 64.31.32.5:28015 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does TJA4-TEST wipe, and how often?
Too few wipes are on record for TJA4-TEST to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 58 days 8 hours have passed since its current world was created.
Server details
How well does TJA4-TEST perform?
Server fps averaged 222 over 48 hours; the lowest reading was 194. At its highest the entity count reached 14,996: buildings, deployables and everything else. It drew as much as 5,524 MB of memory. A climbing entity count and low fps are what players experience as lag.
Which Rust version is TJA4-TEST on?
The Rust build is network protocol 2632 and build 161125, running on Linux, for TJA4-TEST. The same protocol is required to join, and Steam takes care of updating it.
Has TJA4-TEST stayed online, and is it up now?
TJA4-TEST is currently reachable and online. Going by the uptime figure it gives, its last restart was around 8 days 14 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does TJA4-TEST sit?
No region is published by TJA4-TEST. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 64.31.32.5:28015.
Server tags
Which meanings sit behind the tags on TJA4-TEST?
When the game's server browser reads TJA4-TEST, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp1000 (Max players): It holds 1,000 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2632 (Protocol): To join you need the same version; protocol 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does TJA4-TEST turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry TJA4-TEST are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on TJA4-TEST right now, and how does that number move?
Of its 1,000 slots, TJA4-TEST currently has 0 filled. Its average over seven days comes to 0 players.
Where does TJA4-TEST sit in the rankings?
On player hours for the last seven days, TJA4-TEST sits at #15,339, inside the top 69% of ranked servers.
Map and rules
How is TJA4-TEST configured, and what rules apply?
No gather rate appears in the name of TJA4-TEST. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on TJA4-TEST?
Size 2,000 and seed 1337 define the procedural map on TJA4-TEST, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
What is the way to join TJA4-TEST?
Open the console with F1 in Rust and enter client.connect 64.31.32.5:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.