Server profile
Skins
Offline, with 0 of 500 players on; ranked #15,441 of every public Rust server, the top 71%. It last wiped 33d ago.
Offline 64.137.54.156:28015 checked 17d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Skins wipe?
The record of Skins's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 33 days 17 hours ago.
Server details
On what version does Skins currently run?
Rust network protocol 2634 and build 167584 on Windows is what Skins runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Skins, and is it online?
The last sighting of Skins was 17 days 9 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 12 October 2026.
In which location does Skins sit?
There is no region published for Skins. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 64.137.54.156:28015.
Tags
What is meant by each tag on Skins?
When the game's server browser reads Skins, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167584 (Build): It runs game build 167584; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Skins turn up among the Rust Insights lists and filters?
Skins appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of Skins look like?
Skins was last seen 17 days 9 hours ago and is offline right now.
How does Skins compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Skins at #15,441, among the top 71% of all ranked servers.
Settings and rules
How is Skins configured, and what rules apply?
The name of Skins does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on Skins?
The map on Skins is procedural and the game generates it.
Connecting
How do you connect to Skins?
Type client.connect 64.137.54.156:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.