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Live edition32,896 playing on 11,657 servers

Rust Insights

Server profile

Trust No One

Online, with 0 of 100 players on; ranked #5,554 of every public Rust server, the top 25%. It last wiped 10d ago.

Filed under moddedoxide
Launch Rust and join
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 3
#5,554ranktop 25%
10d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123405:0014:0023:0007:0016:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020005:0014:0023:0007:0016:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k6 Oct10 Oct17 Oct21 Oct25 Oct29 Oct

Note: Top 25% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.7 days usual gap between real wipes
2 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 18 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 13:24 UTC10d ago 2 – running 0
Sat 17 Oct, 20:34 UTC11d ago 2 – 0.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 153 on average36/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average42/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average10/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average1/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average0/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does Trust No One look like once wipe day arrives?

At their busiest, its recent wipes drew 2 players on average. The peak crowd on this wipe came 3 hours after it started.

On what schedule does Trust No One wipe?

Too few wipes are on record for Trust No One to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 10 days 14 hours ago.

Server details

Does Trust No One hold a steady frame rate?

The 48-hour average for server fps is 102, and 90 was the lowest seen. At its highest the entity count reached 114,579: buildings, deployables and everything else. The highest memory figure was 3,841 MB. A climbing entity count and low fps are what players experience as lag.

On what version does Trust No One currently run?

The Rust build is network protocol 2635 and build 168909, running on Windows, for Trust No One. You can only join if your game is on the same protocol; Steam handles that update.

Has Trust No One stayed online, and is it up now?

At the time of this check Trust No One is online. The uptime it reports puts the last restart at about 2 days 23 hours ago. It spent 160 of the last 7 full days' 168 hours up, 95% of the time. Rust Insights first logged this server on 6 October 2026.

In which location does Trust No One sit?

There is no region published for Trust No One. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 63.135.74.35:28015.

Tags

What is meant by each tag on Trust No One?

These tags come from Trust No One and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Trust No One?

These Rust Insights lists include Trust No One: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How many players are on Trust No One right now, and how does that number move?

Trust No One shows 0 players at the moment, against 100 slots. A weekly average of 0 players goes with a peak of 3.

Where does Trust No One sit in the rankings?

On player hours for the last seven days, Trust No One sits at #5,554, inside the top 25% of ranked servers.

Rules and settings

What settings and rules apply on Trust No One?

No gather rate appears in the name of Trust No One. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on Trust No One?

Size 4,500 and seed 1586544950 define the procedural map on Trust No One, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

What is the way to join Trust No One?

To connect, start Rust and enter client.connect 63.135.74.35:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players It holds 100 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.