Server profile
Trust No One
Online, with 0 of 100 players on; ranked #5,554 of every public Rust server, the top 25%. It last wiped 10d ago.
Online 63.135.74.35:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 25% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 13:24 UTC10d ago | 2 | – | running | 0 |
| Sat 17 Oct, 20:34 UTC11d ago | 2 | – | 0.7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does Trust No One look like once wipe day arrives?
At their busiest, its recent wipes drew 2 players on average. The peak crowd on this wipe came 3 hours after it started.
On what schedule does Trust No One wipe?
Too few wipes are on record for Trust No One to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 10 days 14 hours ago.
Server details
Does Trust No One hold a steady frame rate?
The 48-hour average for server fps is 102, and 90 was the lowest seen. At its highest the entity count reached 114,579: buildings, deployables and everything else. The highest memory figure was 3,841 MB. A climbing entity count and low fps are what players experience as lag.
On what version does Trust No One currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Trust No One. You can only join if your game is on the same protocol; Steam handles that update.
Has Trust No One stayed online, and is it up now?
At the time of this check Trust No One is online. The uptime it reports puts the last restart at about 2 days 23 hours ago. It spent 160 of the last 7 full days' 168 hours up, 95% of the time. Rust Insights first logged this server on 6 October 2026.
In which location does Trust No One sit?
There is no region published for Trust No One. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 63.135.74.35:28015.
Tags
What is meant by each tag on Trust No One?
These tags come from Trust No One and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Trust No One?
These Rust Insights lists include Trust No One: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on Trust No One right now, and how does that number move?
Trust No One shows 0 players at the moment, against 100 slots. A weekly average of 0 players goes with a peak of 3.
Where does Trust No One sit in the rankings?
On player hours for the last seven days, Trust No One sits at #5,554, inside the top 25% of ranked servers.
Rules and settings
What settings and rules apply on Trust No One?
No gather rate appears in the name of Trust No One. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on Trust No One?
Size 4,500 and seed 1586544950 define the procedural map on Trust No One, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
What is the way to join Trust No One?
To connect, start Rust and enter client.connect 63.135.74.35:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.
