Server profile
Living World checkpoint
Offline, with 0 of 20 players on; ranked #15,962 of every public Rust server, the top 71%. It last wiped 23d ago.
Offline 62.45.100.181:28015 checked 23d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Living World checkpoint wipe?
Too few wipes are on record for Living World checkpoint to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 23 days 6 hours ago.
About the server
What Rust version is live on Living World checkpoint?
Rust network protocol 2634 and build 166652 on Windows is what Living World checkpoint runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Living World checkpoint, and is it online?
Offline at the moment, Living World checkpoint was last seen 23 days ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 4 October 2026 is when Rust Insights first saw it.
Where does Living World checkpoint run from?
No region is published by Living World checkpoint. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 62.45.100.181:28015 is where it answers.
Tags
How should you read the tags listed for Living World checkpoint?
When the game's server browser reads Living World checkpoint, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The slot count is 20; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Living World checkpoint?
The Rust Insights lists that carry Living World checkpoint are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What does the population of Living World checkpoint look like?
Living World checkpoint is offline at the moment; the last sighting was 23 days ago.
How does Living World checkpoint compare with other Rust servers in the ranking?
On player hours for the last seven days, Living World checkpoint sits at #15,962, inside the top 71% of ranked servers.
Settings and rules
What are the settings and rules for Living World checkpoint?
Nothing about gather rate is given in the name of Living World checkpoint. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
What is the map on Living World checkpoint?
The game generates the map on Living World checkpoint, which is procedural.
Join
How can you get onto Living World checkpoint?
Type client.connect 62.45.100.181:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.