Server profile
Test
Offline, with 0 of 3 players on; ranked #15,915 of every public Rust server, the top 69%. It last wiped 32d ago.
Offline 62.226.98.23:28015 checked 26d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Test wipe, and how often?
Its rhythm cannot be read yet: Test has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 32 days 3 hours ago.
About the server
Which Rust version is Test on?
The Rust build is network protocol 2633 and build 163794, running on Windows, for Test. You can only join if your game is on the same protocol; Steam handles that update.
Has Test stayed online, and is it up now?
Offline at the moment, Test was last seen 26 days 14 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 30 September 2026.
Where does Test run from?
No region is published by Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 62.226.98.23:28015 is where it answers.
Server tags
What is meant by each tag on Test?
These tags come from Test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): It holds 3 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Test?
Test appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Test right now, and how does that number move?
The last time Test was seen online was 26 days 14 hours ago, and it is offline now.
How does Test compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Test at #15,915, among the top 69% of all ranked servers.
Settings and rules
How is Test configured, and what rules apply?
Nothing about gather rate is given in the name of Test. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on Test?
A procedural map, generated by the game, is what Test runs.
Join
How do you connect to Test?
Open the console with F1 in Rust and enter client.connect 62.226.98.23:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.