Server profile
CodexRustLocalTest
Offline, with 0 of 10 players on; ranked #15,962 of every public Rust server, the top 71%. It last wiped 39d ago.
Offline 62.198.11.20:28115 checked 23d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does CodexRustLocalTest wipe, and on which day?
Its rhythm cannot be read yet: CodexRustLocalTest has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 39 days 23 hours have passed since its current world was created.
Server details
Which Rust version is CodexRustLocalTest on?
Rust network protocol 2633 and build 164530 on Windows is what CodexRustLocalTest runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for CodexRustLocalTest, and is it online?
Offline at the moment, CodexRustLocalTest was last seen 23 days 21 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 19 September 2026.
What location is listed for CodexRustLocalTest?
A region is not published by CodexRustLocalTest. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 62.198.11.20:28115 is where it answers.
Tags
What is meant by each tag on CodexRustLocalTest?
When the game's server browser reads CodexRustLocalTest, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does CodexRustLocalTest appear?
These Rust Insights lists include CodexRustLocalTest: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on CodexRustLocalTest right now, and how does that number move?
The last time CodexRustLocalTest was seen online was 23 days 21 hours ago, and it is offline now.
In the ranking of Rust servers, where does CodexRustLocalTest place?
Player hours over seven days put CodexRustLocalTest at #15,962, within the top 71% of the ranked field.
Map and rules
How is CodexRustLocalTest configured, and what rules apply?
Nothing about gather rate is given in the name of CodexRustLocalTest. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is off.
What is the map on CodexRustLocalTest?
The map on CodexRustLocalTest is procedural and the game generates it.
Connecting
How can you get onto CodexRustLocalTest?
To connect, start Rust and enter client.connect 62.198.11.20:28115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.