Server profile
TestServer
Offline, with 1 of 50 players on; ranked #14,546 of every public Rust server, the top 61%. It last wiped 33d ago.
Offline 62.182.138.199:28505 checked 30d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 12:29 UTC33d ago | – | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does TestServer wipe, and on which day?
Too few wipes are on record for TestServer to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 33 days 23 hours ago.
About the server
What Rust version is live on TestServer?
The Rust build is network protocol 2633 and build 163493, running on Windows, for TestServer. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for TestServer, and is it online?
Offline at the moment, TestServer was last seen 30 days 14 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 17 September 2026 is when Rust Insights first saw it.
What location is listed for TestServer?
There is no region published for TestServer. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 62.182.138.199:28505 is where it answers.
Lists and tags
Which meanings sit behind the tags on TestServer?
These tags come from TestServer and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163493 (Build): Build 163493 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does TestServer appear?
The Rust Insights lists that carry TestServer are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on TestServer right now?
TestServer was last seen 30 days 14 hours ago and is offline right now.
How does TestServer compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts TestServer at #14,546, among the top 61% of all ranked servers.
Map and rules
What settings and rules apply on TestServer?
No gather rate appears in the name of TestServer. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
What is the map on TestServer?
The game generates the map on TestServer, which is procedural.
How to join
How do you connect to TestServer?
To connect, start Rust and enter client.connect 62.182.138.199:28505 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.