Server profile
TEST SERVER NAME
Offline, with 0 of 10 players on; ranked #15,662 of every public Rust server, the top 71%. It last wiped 26d ago.
Offline 62.129.150.101:28022 checked 21d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:30 UTC26d ago | – | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does TEST SERVER NAME wipe, and how often?
Its rhythm cannot be read yet: TEST SERVER NAME has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 26 days 9 hours ago.
Server
On what version does TEST SERVER NAME currently run?
The Rust build is network protocol 2332, running on Windows, for TEST SERVER NAME. Joining needs your game on the same protocol, which Steam updates for you.
Has TEST SERVER NAME stayed online, and is it up now?
TEST SERVER NAME is offline at the moment; the last time it was seen was 21 days 5 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 2 October 2026 is when Rust Insights first saw it.
Where does TEST SERVER NAME run from?
A region is not published by TEST SERVER NAME. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 62.129.150.101:28022.
Lists and tags
What is meant by each tag on TEST SERVER NAME?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; v2332 (Protocol): Matching versions are required, and the protocol is 2332; ptrak (Networking): The network layer is RakNet, Rust's standard; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Plugins or settings alter the game, so it is filed under Modded; h955eb6e7 (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; stok (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust are what TEST SERVER NAME publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does TEST SERVER NAME appear?
These Rust Insights lists include TEST SERVER NAME: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded.
Population
How many players are on TEST SERVER NAME right now, and how does that number move?
TEST SERVER NAME is offline at the moment; the last sighting was 21 days 5 hours ago.
How does TEST SERVER NAME compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts TEST SERVER NAME at #15,662, among the top 71% of all ranked servers.
Settings and rules
How is TEST SERVER NAME configured, and what rules apply?
No gather rate appears in the name of TEST SERVER NAME. A group limit is not published here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Anti-cheat: VAC, from Valve, is off.
Which map is live on TEST SERVER NAME?
TEST SERVER NAME runs a procedural map of size 3,000 with seed 1234567, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How can you get onto TEST SERVER NAME?
Type client.connect 62.129.150.101:28022 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.