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Rust Insights

Server profile · EU

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike

Online, with 0 of 300 players on; ranked #6,375 of every public Rust server, the top 29%. It last wiped 19d ago.

Filed under moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 300 players now 0% full
07-day averagepeak 4
#6,375ranktop 29% · #1920 in EU
19d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5202:0011:0021:0005:0014:0023:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040002:0011:0021:0005:0014:0023:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Note: Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.5 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 10 OctFri 9 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 18:43 UTC19d ago 0 – running 0
Fri 9 Oct, 15:10 UTC20d ago 1 – 1.1 days 0
Thu 1 Oct, 20:05 UTC FW28d ago 3 halved by day 1 7.8 days 0
Mon 28 Sep, 12:55 UTC31d ago 1 halved by day 2 3.3 days 0
Wed 16 Sep, 18:26 UTC43d ago 2 halved by day 1 11.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 119 on average64/999
  2. Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 36 on average1/100
  3. AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average9/100
  4. Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 22 on average12/150
  5. ShockRust | Build ОбновлениеEU · no group limit · 8 on average3/50
  6. [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average4/50

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 1.

When does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike wipe, and how often?

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 19 days 6 hours ago.

About the server

Does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike hold a steady frame rate?

Server fps averaged 222 over 48 hours; the lowest reading was 61. The world held a peak of 23,891 entities, counting buildings, deployables and all the rest. The highest memory figure was 3,369 MB. A climbing entity count and low fps are what players experience as lag.

On what version does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike currently run?

Rust network protocol 2635 and build 168909 on Windows is what CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike runs. You can only join if your game is on the same protocol; Steam handles that update.

Has CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike stayed online, and is it up now?

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike is currently reachable and online. The uptime it reports puts the last restart at about 20 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike sit?

The EU tag is how CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike places itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 62.122.215.125:28035.

Lists and tags

Which meanings sit behind the tags on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

When the game's server browser reads CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp300 (Max players): 300 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Find it in the browser under Europe. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

The Rust Insights lists that carry CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike are Rust servers in Europe, Modded Rust servers, explained, Rust build and creative servers and Creative Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How many players are on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike right now?

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike shows 0 players at the moment, against 300 slots. The seven-day average is 0 players, and the highest point in that week was 4. Its strongest hour in the past 48 was 20:00 UTC, with an average of 1 players.

How does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike compare with other Rust servers in the ranking?

In Europe, CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike is #1,920; across all ranked servers it is #6,375 on seven-day player hours, in the top 29%.

Rules and settings

What are the settings and rules for CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

Nothing about gather rate is given in the name of CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched off.

What is the map on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

Size 4,500 and seed 1337 define the procedural map on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.

How to join

What is the way to join CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

Open the console with F1 in Rust and enter client.connect 62.122.215.125:28035. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://cybershoke.net/rust.

The small print

Server tags

What each one means.

Published as mp300,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp300
Max players 300 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe Find it in the browser under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.