Server profile · EU
CYBERSHOKE | #3 Vanilla (x2)
Online, with 0 of 300 players on; ranked #2,692 of every public Rust server, the top 12%. It last wiped 3d ago.
Online EU 62.122.215.125:28025 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Fixed weekdays.
Next wipe Monday 2 November, 14:59 UTC, in 3d 15h. Every Monday at 14:59 UTC · high confidence
Coming wipes
- 3d 15hMon 2 Nov, 14:59 UTC
- 6d 19hThu 5 Nov, 19:00 UTCFW
- 10d 15hMon 9 Nov, 14:59 UTC
- 17d 15hMon 16 Nov, 14:59 UTC
- 24d 15hMon 23 Nov, 14:59 UTC
- 31d 15hMon 30 Nov, 14:59 UTC
- 34d 19hThu 3 Dec, 19:00 UTCFW
- 38d 15hMon 7 Dec, 14:59 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 12, 25 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 14:59 UTC3d ago | 12 | – | running | 1 |
| Mon 19 Oct, 15:00 UTC10d ago | 4 | held half | 7 days | 0 |
| Mon 12 Oct, 15:00 UTC17d ago | 7 | halved by day 4 | 7 days | 2 |
| Mon 5 Oct, 14:59 UTC24d ago | 3 | held half | 7 days | 1 |
| Mon 28 Sep, 15:00 UTC31d ago | 9 | halved by day 3 | 7 days | 1 |
| Mon 21 Sep, 15:00 UTC38d ago | 5 | held half | 7 days | 0 |
| Mon 14 Sep, 15:00 UTC45d ago | 7 | halved by day 5 | 7 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Magic Rust #18 — Vanilla 2x | Baйп 28.10303/430
- MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.1031/1000
- MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10111/1900
- Magic Rust #14 — Modded 2x (No limit) | Pyccкий48/100
- РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!34/100
- VANILLA x2 | GGRust #4 | Для нoвичкoв 2x5/100
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at CYBERSHOKE | #3 Vanilla (x2)?
The average busiest point of its recent wipes was 8 players. 25 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. In the other cases, it dropped below half by day 3.5.
When does CYBERSHOKE | #3 Vanilla (x2) wipe, and how often?
Wipes on CYBERSHOKE | #3 Vanilla (x2) come every Monday at 14:59 UTC. Monday 2 November at 14:59 UTC is when the next wipe is due. 3 days 8 hours have passed since its current world was created. Its tags carry a weekly wipe schedule.
About the server
What does performance look like on CYBERSHOKE | #3 Vanilla (x2)?
The 48-hour average for server fps is 148, and 44 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 104,751. It drew as much as 3,951 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on CYBERSHOKE | #3 Vanilla (x2)?
The Rust build is network protocol 2635 and build 168909, running on Windows, for CYBERSHOKE | #3 Vanilla (x2). The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for CYBERSHOKE | #3 Vanilla (x2), and is it online?
Right now CYBERSHOKE | #3 Vanilla (x2) is up and running. About 18 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for CYBERSHOKE | #3 Vanilla (x2)?
The EU tag is how CYBERSHOKE | #3 Vanilla (x2) places itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 62.122.215.125:28025 is where it answers.
Lists and tags
How should you read the tags listed for CYBERSHOKE | #3 Vanilla (x2)?
The tags gmrust (Game mode): Survival as standard Rust plays; mp300 (Max players): The slot count is 300; ts24 (Group limit): No team may exceed 24 players; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^w (Weekly): Wipes arrive weekly; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): Its browser listing sits under Europe are what CYBERSHOKE | #3 Vanilla (x2) publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does CYBERSHOKE | #3 Vanilla (x2) appear?
These Rust Insights lists include CYBERSHOKE | #3 Vanilla (x2): Rust servers with a 2x gather rate, Rust servers in Europe and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Population
What does the population of CYBERSHOKE | #3 Vanilla (x2) look like?
CYBERSHOKE | #3 Vanilla (x2) shows 0 players at the moment, against 300 slots. Over the past week it peaked at 12 and averaged 1 players. The busiest point of the last 48 hours fell at 16:00 UTC, averaging 4 players.
In the ranking of Rust servers, where does CYBERSHOKE | #3 Vanilla (x2) place?
CYBERSHOKE | #3 Vanilla (x2) holds #2,692 for player hours over the last seven days, #1,029 in Europe and in the top 12% of all ranked servers.
Map and rules
What are the settings and rules for CYBERSHOKE | #3 Vanilla (x2)?
The name of CYBERSHOKE | #3 Vanilla (x2) says 2x gather. 24 players is the most a group can hold. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.
Which map is live on CYBERSHOKE | #3 Vanilla (x2)?
CYBERSHOKE | #3 Vanilla (x2) runs a procedural map of size 4,000 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.
How to join
How do you connect to CYBERSHOKE | #3 Vanilla (x2)?
Open the console with F1 in Rust and enter client.connect 62.122.215.125:28025. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://cybershoke.net/rust is its website.
