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Rust Insights

Server profile · EU

CYBERSHOKE | #3 Vanilla (x2)

Online, with 0 of 300 players on; ranked #2,692 of every public Rust server, the top 12%. It last wiped 3d ago.

Filed under 2x weekly wipes vanillamoddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 300 players now 0% full
17-day averagepeak 12
#2,692ranktop 12% · #1029 in EU
3d agolast wipeweekly schedule
3d 15hnext wipeMon 2 Nov, 14:59 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246800:0009:0019:0003:0012:0021:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040000:0009:0019:0003:0012:0021:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Monday 2 November, 14:59 UTC, in 3d 15h. Every Monday at 14:59 UTC · high confidence

7 days usual gap between real wipes
100% on rhythm of its recent wipes
8 wipe-day peak players, last three wipes
60% crowd held else halves by day 3.5

Coming wipes

  1. 3d 15hMon 2 Nov, 14:59 UTC
  2. 6d 19hThu 5 Nov, 19:00 UTCFW
  3. 10d 15hMon 9 Nov, 14:59 UTC
  4. 17d 15hMon 16 Nov, 14:59 UTC
  5. 24d 15hMon 23 Nov, 14:59 UTC
  6. 31d 15hMon 30 Nov, 14:59 UTC
  7. 34d 19hThu 3 Dec, 19:00 UTCFW
  8. 38d 15hMon 7 Dec, 14:59 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 26 OctMon 19 OctMon 12 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 12, 25 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 14:59 UTC3d ago 12 – running 1
Mon 19 Oct, 15:00 UTC10d ago 4 held half 7 days 0
Mon 12 Oct, 15:00 UTC17d ago 7 halved by day 4 7 days 2
Mon 5 Oct, 14:59 UTC24d ago 3 held half 7 days 1
Mon 28 Sep, 15:00 UTC31d ago 9 halved by day 3 7 days 1
Mon 21 Sep, 15:00 UTC38d ago 5 held half 7 days 0
Mon 14 Sep, 15:00 UTC45d ago 7 halved by day 5 7 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 338 on average303/430
  2. MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 319 on average31/1000
  3. MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 289 on average111/1900
  4. Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 288 on average48/100
  5. РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average34/100
  6. VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 131 on average5/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at CYBERSHOKE | #3 Vanilla (x2)?

The average busiest point of its recent wipes was 8 players. 25 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. In the other cases, it dropped below half by day 3.5.

When does CYBERSHOKE | #3 Vanilla (x2) wipe, and how often?

Wipes on CYBERSHOKE | #3 Vanilla (x2) come every Monday at 14:59 UTC. Monday 2 November at 14:59 UTC is when the next wipe is due. 3 days 8 hours have passed since its current world was created. Its tags carry a weekly wipe schedule.

About the server

What does performance look like on CYBERSHOKE | #3 Vanilla (x2)?

The 48-hour average for server fps is 148, and 44 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 104,751. It drew as much as 3,951 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on CYBERSHOKE | #3 Vanilla (x2)?

The Rust build is network protocol 2635 and build 168909, running on Windows, for CYBERSHOKE | #3 Vanilla (x2). The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for CYBERSHOKE | #3 Vanilla (x2), and is it online?

Right now CYBERSHOKE | #3 Vanilla (x2) is up and running. About 18 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for CYBERSHOKE | #3 Vanilla (x2)?

The EU tag is how CYBERSHOKE | #3 Vanilla (x2) places itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 62.122.215.125:28025 is where it answers.

Lists and tags

How should you read the tags listed for CYBERSHOKE | #3 Vanilla (x2)?

The tags gmrust (Game mode): Survival as standard Rust plays; mp300 (Max players): The slot count is 300; ts24 (Group limit): No team may exceed 24 players; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^w (Weekly): Wipes arrive weekly; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): Its browser listing sits under Europe are what CYBERSHOKE | #3 Vanilla (x2) publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does CYBERSHOKE | #3 Vanilla (x2) appear?

These Rust Insights lists include CYBERSHOKE | #3 Vanilla (x2): Rust servers with a 2x gather rate, Rust servers in Europe and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Population

What does the population of CYBERSHOKE | #3 Vanilla (x2) look like?

CYBERSHOKE | #3 Vanilla (x2) shows 0 players at the moment, against 300 slots. Over the past week it peaked at 12 and averaged 1 players. The busiest point of the last 48 hours fell at 16:00 UTC, averaging 4 players.

In the ranking of Rust servers, where does CYBERSHOKE | #3 Vanilla (x2) place?

CYBERSHOKE | #3 Vanilla (x2) holds #2,692 for player hours over the last seven days, #1,029 in Europe and in the top 12% of all ranked servers.

Map and rules

What are the settings and rules for CYBERSHOKE | #3 Vanilla (x2)?

The name of CYBERSHOKE | #3 Vanilla (x2) says 2x gather. 24 players is the most a group can hold. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.

Which map is live on CYBERSHOKE | #3 Vanilla (x2)?

CYBERSHOKE | #3 Vanilla (x2) runs a procedural map of size 4,000 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.

How to join

How do you connect to CYBERSHOKE | #3 Vanilla (x2)?

Open the console with F1 in Rust and enter client.connect 62.122.215.125:28025. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://cybershoke.net/rust is its website.

The small print

Server tags

What each one means.

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp300
Max players The slot count is 300.
ts24
Group limit No team may exceed 24 players.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly Wipes arrive weekly.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

EU
Europe Its browser listing sits under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.