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Rust Insights

Server profile · EU

CYBERSHOKE | #2 Vanilla (x2)

Online, with 1 of 200 players on; ranked #2,584 of every public Rust server, the top 12%. It last wiped 6d ago.

Filed under 2x weekly wipes vanillamoddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
1/ 200 players now 0% full
17-day averagepeak 8
#2,584ranktop 12% · #994 in EU
6d agolast wipeweekly schedule
14hnext wipeFri 30 Oct, 14:59 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040001:0010:0020:0005:0014:0023:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 12% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Friday 30 October, 14:59 UTC, in 14h. Every Friday at 14:59 UTC · high confidence

7 days usual gap between real wipes
100% on rhythm of its recent wipes
6 wipe-day peak players, last three wipes
0% crowd held else halves by day 3

Coming wipes

  1. 14hFri 30 Oct, 14:59 UTC
  2. 6d 18hThu 5 Nov, 19:00 UTCFW
  3. 7d 14hFri 6 Nov, 14:59 UTC
  4. 14d 14hFri 13 Nov, 14:59 UTC
  5. 21d 14hFri 20 Nov, 14:59 UTC
  6. 28d 14hFri 27 Nov, 14:59 UTC
  7. 34d 18hThu 3 Dec, 19:00 UTCFW
  8. 35d 14hFri 4 Dec, 14:59 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:59 UTC6d ago 5 – running 1
Fri 16 Oct, 14:59 UTC13d ago 7 halved by day 3 7 days 0
Fri 9 Oct, 14:58 UTC20d ago 7 halved by day 4 7 days 0
Fri 2 Oct, 14:59 UTC27d ago 11 halved by day 3 7 days 0
Fri 25 Sep, 14:59 UTC34d ago 8 halved by day 5 7 days 1
Fri 18 Sep, 14:59 UTC41d ago 9 halved by day 2 7 days 2

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 338 on average235/270
  2. MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 319 on average21/1000
  3. MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 290 on average74/1900
  4. Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 288 on average32/100
  5. РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average29/100
  6. VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 131 on average4/100

The short version

Quick answers

From the figures on this page.

Wipe days

On CYBERSHOKE | #2 Vanilla (x2), what happens on wipe day?

Recent wipes peaked at 6 players on average. 22 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 3.

How often does CYBERSHOKE | #2 Vanilla (x2) wipe, and on which day?

On CYBERSHOKE | #2 Vanilla (x2), wipes are scheduled every Friday at 14:59 UTC. Friday 30 October at 14:59 UTC is when the next wipe is due. This world dates from 6 days 9 hours ago. A weekly wipe schedule is published in its tags.

Server

What does performance look like on CYBERSHOKE | #2 Vanilla (x2)?

Server fps averaged 186 over 48 hours; the lowest reading was 145. At its highest the entity count reached 75,873: buildings, deployables and everything else. Memory use peaked at 2,840 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does CYBERSHOKE | #2 Vanilla (x2) currently run?

The Rust build is network protocol 2635 and build 168909, running on Windows, for CYBERSHOKE | #2 Vanilla (x2). You can only join if your game is on the same protocol; Steam handles that update.

Has CYBERSHOKE | #2 Vanilla (x2) stayed online, and is it up now?

At the time of this check CYBERSHOKE | #2 Vanilla (x2) is online. Going by the uptime figure it gives, its last restart was around 20 hours ago. The last 7 full days gave 143 of 168 hours up, or 85% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for CYBERSHOKE | #2 Vanilla (x2)?

Its EU tag is what CYBERSHOKE | #2 Vanilla (x2) uses to list itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 62.122.215.125:28020.

Tags

How should you read the tags listed for CYBERSHOKE | #2 Vanilla (x2)?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The slot count is 200; ts24 (Group limit): A team holds 24 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^w (Weekly): Wipes arrive weekly; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): The server browser files this server under Europe are what CYBERSHOKE | #2 Vanilla (x2) publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does CYBERSHOKE | #2 Vanilla (x2) appear?

These Rust Insights lists include CYBERSHOKE | #2 Vanilla (x2): Rust servers with a 2x gather rate, Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Population

What does the population of CYBERSHOKE | #2 Vanilla (x2) look like?

Of its 200 slots, CYBERSHOKE | #2 Vanilla (x2) currently has 1 filled. A weekly average of 1 players goes with a peak of 8. Look at the last 48 hours and the peak hour is 12:00 UTC, at 3 players on average.

How does CYBERSHOKE | #2 Vanilla (x2) compare with other Rust servers in the ranking?

In Europe, CYBERSHOKE | #2 Vanilla (x2) is #994; across all ranked servers it is #2,584 on seven-day player hours, in the top 12%.

Map and rules

How is CYBERSHOKE | #2 Vanilla (x2) configured, and what rules apply?

A 2x gather rate is what the name of CYBERSHOKE | #2 Vanilla (x2) states. The group cap stands at 24 players. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.

What is the map on CYBERSHOKE | #2 Vanilla (x2)?

CYBERSHOKE | #2 Vanilla (x2) runs a procedural map of size 3,500 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.

Join

How do you connect to CYBERSHOKE | #2 Vanilla (x2)?

Open the console with F1 in Rust and enter client.connect 62.122.215.125:28020. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://cybershoke.net/rust.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players The slot count is 200.
ts24
Group limit A team holds 24 players at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes arrive weekly.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

EU
Europe The server browser files this server under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.