Server profile · EU
CYBERSHOKE | #1 Vanilla (x2)
Online, with 2 of 300 players on; ranked #1,555 of every public Rust server, the top 7%. It last wiped 6d ago.
Online EU 62.122.215.125:28015 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Fixed weekdays.
Next wipe Friday 30 October, 14:59 UTC, in 19h. Every Friday at 14:59 UTC · high confidence
Coming wipes
- 19hFri 30 Oct, 14:59 UTC
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 7d 19hFri 6 Nov, 14:59 UTC
- 14d 19hFri 13 Nov, 14:59 UTC
- 21d 19hFri 20 Nov, 14:59 UTC
- 28d 19hFri 27 Nov, 14:59 UTC
- 34d 23hThu 3 Dec, 19:00 UTCFW
- 35d 19hFri 4 Dec, 14:59 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:59 UTC6d ago | 22 | – | running | 0 |
| Fri 16 Oct, 14:59 UTC13d ago | 20 | halved by day 3 | 7 days | 0 |
| Fri 9 Oct, 14:59 UTC20d ago | 10 | halved by day 6 | 7 days | 0 |
| Fri 2 Oct, 14:59 UTC27d ago | 18 | halved by day 5 | 7 days | 2 |
| Fri 25 Sep, 14:59 UTC34d ago | 17 | halved by day 3 | 7 days | 0 |
| Fri 18 Sep, 14:59 UTC41d ago | 15 | halved by day 1 | 7 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Magic Rust #18 — Vanilla 2x | Baйп 28.10777/900
- MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10125/1000
- Magic Rust #14 — Modded 2x (No limit) | Pyccкий183/260
- MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10266/1900
- РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!67/100
- VANILLA x2 | GGRust #4 | Для нoвичкoв 2x15/100
The short version
Quick answers
From the figures on this page.
Wipe schedule
On CYBERSHOKE | #1 Vanilla (x2), what happens on wipe day?
Recent wipes peaked at 17 players on average. The peak crowd on this wipe came 26 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 3.
On what schedule does CYBERSHOKE | #1 Vanilla (x2) wipe?
Wipes on CYBERSHOKE | #1 Vanilla (x2) come every Friday at 14:59 UTC. You can expect the next wipe on Friday 30 October at 14:59 UTC. The world you are playing on now was made 6 days 4 hours ago. A weekly wipe schedule is published in its tags.
Server
Does CYBERSHOKE | #1 Vanilla (x2) hold a steady frame rate?
Server fps averaged 147 over 48 hours; the lowest reading was 105. At its highest the entity count reached 101,667: buildings, deployables and everything else. Memory use peaked at 3,240 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on CYBERSHOKE | #1 Vanilla (x2)?
Rust network protocol 2635 and build 168909 on Windows is what CYBERSHOKE | #1 Vanilla (x2) runs. The same protocol is required to join, and Steam takes care of updating it.
Has CYBERSHOKE | #1 Vanilla (x2) stayed online, and is it up now?
CYBERSHOKE | #1 Vanilla (x2) is currently reachable and online. About 14 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does CYBERSHOKE | #1 Vanilla (x2) sit?
The EU tag is how CYBERSHOKE | #1 Vanilla (x2) places itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 62.122.215.125:28015 is where it answers.
Server tags
What is meant by each tag on CYBERSHOKE | #1 Vanilla (x2)?
These tags come from CYBERSHOKE | #1 Vanilla (x2) and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp300 (Max players): The slot count is 300; ts24 (Group limit): Team size is capped at 24; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^w (Weekly): Once a week it wipes; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Find it in the browser under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does CYBERSHOKE | #1 Vanilla (x2) turn up among the Rust Insights lists and filters?
CYBERSHOKE | #1 Vanilla (x2) appears among the following Rust Insights lists: Rust servers with a 2x gather rate, Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Population
How many players are on CYBERSHOKE | #1 Vanilla (x2) right now, and how does that number move?
CYBERSHOKE | #1 Vanilla (x2) shows 2 players at the moment, against 300 slots. Over the past week it peaked at 22 and averaged 4 players. The busiest point of the last 48 hours fell at 16:00 UTC, averaging 3 players.
Where does CYBERSHOKE | #1 Vanilla (x2) sit in the rankings?
CYBERSHOKE | #1 Vanilla (x2) holds #1,555 for player hours over the last seven days, #619 in Europe and in the top 7% of all ranked servers.
Settings and rules
What settings and rules apply on CYBERSHOKE | #1 Vanilla (x2)?
The name of CYBERSHOKE | #1 Vanilla (x2) says 2x gather. The group cap stands at 24 players. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.
Which map is live on CYBERSHOKE | #1 Vanilla (x2)?
Size 4,000 and seed 1337 define the procedural map on CYBERSHOKE | #1 Vanilla (x2), generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.
Join
How do you connect to CYBERSHOKE | #1 Vanilla (x2)?
Open the console with F1 in Rust and enter client.connect 62.122.215.125:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://cybershoke.net/rust is its website.
