Server profile
TestServer
Offline, with 0 of 5 players on; ranked #14,874 of every public Rust server, the top 67%. It last wiped 20d ago.
Offline 61.8.134.208:28015 checked 20d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does TestServer wipe, and how often?
Its rhythm cannot be read yet: TestServer has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 20 days 15 hours ago.
Server details
What Rust version is live on TestServer?
The Rust build is network protocol 2634 and build 167058, running on Windows, for TestServer. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for TestServer, and is it online?
TestServer is offline at the moment; the last time it was seen was 20 days 14 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 8 October 2026 is when Rust Insights first saw it.
Where does TestServer run from?
There is no region published for TestServer. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 61.8.134.208:28015.
Server tags
What is meant by each tag on TestServer?
When the game's server browser reads TestServer, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): It holds 5 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167058 (Build): It runs game build 167058; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does TestServer turn up among the Rust Insights lists and filters?
These Rust Insights lists include TestServer: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on TestServer right now?
TestServer is offline at the moment; the last sighting was 20 days 14 hours ago.
In the ranking of Rust servers, where does TestServer place?
The player-hours ranking for the last seven days puts TestServer at #14,874, among the top 67% of all ranked servers.
Map and rules
What are the settings and rules for TestServer?
The name of TestServer does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on TestServer?
The game generates the map on TestServer, which is procedural.
How to join
What is the way to join TestServer?
Type client.connect 61.8.134.208:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.