Server profile
TestServer
Offline, with 0 of 5 players on; ranked #15,366 of every public Rust server, the top 70%. It last wiped 21d ago.
Offline 61.8.128.15:28015 checked 9d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does TestServer wipe, and how often?
Too few wipes are on record for TestServer to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 21 days 11 hours ago.
Server details
Which Rust version is TestServer on?
Rust network protocol 2634 and build 167058 on Windows is what TestServer runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for TestServer, and is it online?
Offline at the moment, TestServer was last seen 9 days 1 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 20 October 2026.
What location is listed for TestServer?
A region is not published by TestServer. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 61.8.128.15:28015.
Lists and tags
Which meanings sit behind the tags on TestServer?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): It holds 5 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs167058 (Build): Build 167058 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what TestServer publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does TestServer appear?
These Rust Insights lists include TestServer: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on TestServer right now, and how does that number move?
TestServer was last seen 9 days 1 hours ago and is offline right now.
In the ranking of Rust servers, where does TestServer place?
On player hours for the last seven days, TestServer sits at #15,366, inside the top 70% of ranked servers.
Settings and rules
What are the settings and rules for TestServer?
The name of TestServer does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on TestServer?
The game generates the map on TestServer, which is procedural.
Connecting
What is the way to join TestServer?
To connect, start Rust and enter client.connect 61.8.128.15:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.