Server profile
bignetwork server
Offline, with 0 of 50 players on; ranked #16,853 of every public Rust server, the top 71%. It last wiped 28d ago.
Offline 61.78.90.120:1026 checked 28d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does bignetwork server wipe, and how often?
Too few wipes are on record for bignetwork server to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 28 days 2 hours ago.
About the server
What Rust version is live on bignetwork server?
The Rust build is network protocol 2633 and build 165217, running on Linux, for bignetwork server. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is bignetwork server, and is it up at the moment?
The last sighting of bignetwork server was 28 days 2 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 29 September 2026.
In which location does bignetwork server sit?
A region is not published by bignetwork server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 61.78.90.120:1026.
Server tags
Which meanings sit behind the tags on bignetwork server?
These tags come from bignetwork server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does bignetwork server appear?
bignetwork server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on bignetwork server right now, and how does that number move?
bignetwork server is offline at the moment; the last sighting was 28 days 2 hours ago.
Where does bignetwork server sit in the rankings?
On player hours for the last seven days, bignetwork server sits at #16,853, inside the top 71% of ranked servers.
Map and rules
What settings and rules apply on bignetwork server?
The name of bignetwork server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on bignetwork server?
A procedural map, generated by the game, is what bignetwork server runs.
How to join
What is the way to join bignetwork server?
To connect, start Rust and enter client.connect 61.78.90.120:1026 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.