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Rust Insights

Server profile

MrK Testing - BETA

Online, with 0 of 250 players on; ranked #15,120 of every public Rust server, the top 68%. It last wiped 1d ago.

Filed under moddedcarbon
Launch Rust and join Website
0/ 250 players now 0% full
07-day averagepeak 1
#15,120ranktop 68%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75121:0006:0015:0001:0010:0019:00Wiped Wed 28 Oct, 04:32 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.5 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 21 OctSat 17 OctSun 11 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 04:32 UTC8d ago 1 – running 0
Sat 17 Oct, 01:02 UTC12d ago 0 – 4.1 days 0
Sun 11 Oct, 02:06 UTC18d ago 1 held half 6 days 0
Sat 10 Oct, 01:02 UTC19d ago 1 – 1 days 0
Wed 7 Oct, 04:32 UTC22d ago 0 – 2.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average73/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average139/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average48/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average143/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348/350

The short version

Quick answers

From the figures on this page.

Wipe days

On MrK Testing - BETA, what happens on wipe day?

The average busiest point of its recent wipes was 1 players. 5 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does MrK Testing - BETA wipe, and how often?

There is no next wipe to predict: MrK Testing - BETA wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 40 hours ago.

About the server

What Rust version is live on MrK Testing - BETA?

The Rust build is network protocol 2635 and build 168909, running on Linux, for MrK Testing - BETA. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for MrK Testing - BETA, and is it online?

At the time of this check MrK Testing - BETA is online. Going by the uptime figure it gives, its last restart was around 40 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.

Where does MrK Testing - BETA run from?

There is no region published for MrK Testing - BETA. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 61.245.144.125:24015 is where it answers.

Lists and tags

What is meant by each tag on MrK Testing - BETA?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): It holds 250 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use are what MrK Testing - BETA publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does MrK Testing - BETA appear?

MrK Testing - BETA appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population history

What does the population of MrK Testing - BETA look like?

At the time of this refresh, MrK Testing - BETA holds 0 players on 250 slots. The seven-day average is 0 players, and the highest point in that week was 1. Look at the last 48 hours and the peak hour is 13:00 UTC, at 0 players on average.

How does MrK Testing - BETA compare with other Rust servers in the ranking?

On player hours for the last seven days, MrK Testing - BETA sits at #15,120, inside the top 68% of ranked servers.

Map and rules

How is MrK Testing - BETA configured, and what rules apply?

No gather rate appears in the name of MrK Testing - BETA. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.

Which map is live on MrK Testing - BETA?

The game generates the map on MrK Testing - BETA: procedural, size 2,000, seed 12345. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: .gg/Offwipe.

How to join

How do you connect to MrK Testing - BETA?

Open the console with F1 in Rust and enter client.connect 61.245.144.125:24015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://mrkrust.xyz is its website.

The small print

Server tags

What each one means.

Published as mp250,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp250
Max players It holds 250 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.