Server profile
My Server Name
Offline, with 1 of 1 players on; ranked #10,269 of every public Rust server, the top 46%. It last wiped 14d ago.
Offline 60.101.92.237:28015 checked 20h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 46% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 18:57 UTC13d ago | 1 | – | running | 1 |
| Tue 13 Oct, 12:12 UTC14d ago | 1 | – | 1.3 days | 1 |
| Tue 6 Oct, 11:21 UTC21d ago | 1 | held half | 7 days | 1 |
| Fri 2 Oct, 10:49 UTC25d ago | 1 | held half | 4 days | 1 |
| Mon 28 Sep, 02:08 UTC30d ago | 1 | – | 4.4 days | 1 |
| Thu 24 Sep, 20:07 UTC33d ago | 1 | held half | 3.3 days | 1 |
| Wed 23 Sep, 17:36 UTC34d ago | 1 | – | 1.1 days | 0 |
| Tue 22 Sep, 20:36 UTC35d ago | 1 | – | 0.9 days | 1 |
| Mon 21 Sep, 19:44 UTC36d ago | 1 | – | 1 days | 1 |
| Sat 19 Sep, 13:30 UTC38d ago | 1 | held half | 2.3 days | 1 |
| Sat 19 Sep, 05:06 UTC39d ago | 1 | – | 0.4 days | 1 |
| Fri 18 Sep, 17:40 UTC39d ago | 1 | – | 0.5 days | 1 |
| Wed 16 Sep, 14:18 UTC41d ago | 1 | held half | 2.1 days | 1 |
| Sun 13 Sep, 13:28 UTC44d ago | 1 | held half | 3 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On My Server Name, what happens on wipe day?
Recent wipes peaked at 1 players on average. 1 hours after the latest wipe, the crowd peaked. In 100% of recent wipes, more than half the peak was still playing at the next wipe.
On what schedule does My Server Name wipe?
There is no next wipe to predict: My Server Name wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 14 days 17 hours ago.
Server details
Which Rust version is My Server Name on?
Rust network protocol 2635 and build 168909 on Windows is what My Server Name runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is My Server Name, and is it up at the moment?
The last sighting of My Server Name was 20 hours ago, and it is offline at present. The last 7 full days gave 4 of 168 hours up, or 2% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does My Server Name sit?
There is no region published for My Server Name. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 60.101.92.237:28015.
Server tags
What is meant by each tag on My Server Name?
When the game's server browser reads My Server Name, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature My Server Name?
These Rust Insights lists include My Server Name: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How many players are on My Server Name right now?
The last time My Server Name was seen online was 20 hours ago, and it is offline now. The seven-day average is 1 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 09:00 UTC, with an average of 1 players.
Where does My Server Name sit in the rankings?
The player-hours ranking for the last seven days puts My Server Name at #10,269, among the top 46% of all ranked servers.
Settings and rules
How is My Server Name configured, and what rules apply?
Nothing about gather rate is given in the name of My Server Name. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
What is the map on My Server Name?
The game generates the map on My Server Name, which is procedural.
Connecting
How do you connect to My Server Name?
To connect, start Rust and enter client.connect 60.101.92.237:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.