Server profile
Rust Zombie Raids Test Server
Offline, with 2 of 5 players on; ranked #11,455 of every public Rust server, the top 53%. It last wiped 14d ago.
Offline 58.169.156.96:28015 checked 13d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 53% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 15:14 UTC14d ago | 2 | – | running | 1 |
| Wed 14 Oct, 02:42 UTC15d ago | 2 | – | 0.5 days | 0 |
| Sun 11 Oct, 11:32 UTC18d ago | 2 | held half | 2.6 days | 0 |
| Sun 11 Oct, 01:25 UTC18d ago | 2 | – | 0.4 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Rust Zombie Raids Test Server?
Recent wipes peaked at 2 players on average. 25 hours after the latest wipe, the crowd peaked. In 100% of recent wipes, more than half the peak was still playing at the next wipe.
How often does Rust Zombie Raids Test Server wipe, and on which day?
Rust Zombie Raids Test Server wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 14 days 21 hours ago.
Server details
What Rust version is live on Rust Zombie Raids Test Server?
The Rust build is network protocol 2634 and build 167398, running on Windows, for Rust Zombie Raids Test Server. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Rust Zombie Raids Test Server, and is it online?
Rust Zombie Raids Test Server is offline at the moment; the last time it was seen was 13 days 2 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 11 October 2026.
In which location does Rust Zombie Raids Test Server sit?
No region is published by Rust Zombie Raids Test Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 58.169.156.96:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on Rust Zombie Raids Test Server?
When the game's server browser reads Rust Zombie Raids Test Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): It holds 5 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Rust Zombie Raids Test Server turn up among the Rust Insights lists and filters?
Rust Zombie Raids Test Server appears among the following Rust Insights lists: Modded Rust servers, explained and Zombie servers, listed and explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of Rust Zombie Raids Test Server look like?
Rust Zombie Raids Test Server was last seen 13 days 2 hours ago and is offline right now.
How does Rust Zombie Raids Test Server compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Rust Zombie Raids Test Server at #11,455, among the top 53% of all ranked servers.
Settings and rules
What settings and rules apply on Rust Zombie Raids Test Server?
The name of Rust Zombie Raids Test Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on Rust Zombie Raids Test Server?
Size 4,000 and seed 1337 define the procedural map on Rust Zombie Raids Test Server, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.
Join
What is the way to join Rust Zombie Raids Test Server?
To connect, start Rust and enter client.connect 58.169.156.96:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.