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Rust Insights

Server profile

Rust Zombie Raids Test Server

Offline, with 2 of 5 players on; ranked #11,455 of every public Rust server, the top 53%. It last wiped 14d ago.

Filed under moddedoxide
Launch Rust and join
2/ 5 players now 40% full
07-day averagepeak –
#11,455ranktop 53%
14d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k11 Oct13 Oct16 Oct18 Oct21 Oct23 Oct

Note: Top 53% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.5 days usual gap between real wipes
33% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 14 OctWed 14 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 15:14 UTC14d ago 2 – running 1
Wed 14 Oct, 02:42 UTC15d ago 2 – 0.5 days 0
Sun 11 Oct, 11:32 UTC18d ago 2 held half 2.6 days 0
Sun 11 Oct, 01:25 UTC18d ago 2 – 0.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average172/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average75/700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average19/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average27/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average251/700

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at Rust Zombie Raids Test Server?

Recent wipes peaked at 2 players on average. 25 hours after the latest wipe, the crowd peaked. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

How often does Rust Zombie Raids Test Server wipe, and on which day?

Rust Zombie Raids Test Server wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 14 days 21 hours ago.

Server details

What Rust version is live on Rust Zombie Raids Test Server?

The Rust build is network protocol 2634 and build 167398, running on Windows, for Rust Zombie Raids Test Server. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Rust Zombie Raids Test Server, and is it online?

Rust Zombie Raids Test Server is offline at the moment; the last time it was seen was 13 days 2 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 11 October 2026.

In which location does Rust Zombie Raids Test Server sit?

No region is published by Rust Zombie Raids Test Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 58.169.156.96:28015 is where it answers.

Lists and tags

Which meanings sit behind the tags on Rust Zombie Raids Test Server?

When the game's server browser reads Rust Zombie Raids Test Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): It holds 5 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does Rust Zombie Raids Test Server turn up among the Rust Insights lists and filters?

Rust Zombie Raids Test Server appears among the following Rust Insights lists: Modded Rust servers, explained and Zombie servers, listed and explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What does the population of Rust Zombie Raids Test Server look like?

Rust Zombie Raids Test Server was last seen 13 days 2 hours ago and is offline right now.

How does Rust Zombie Raids Test Server compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts Rust Zombie Raids Test Server at #11,455, among the top 53% of all ranked servers.

Settings and rules

What settings and rules apply on Rust Zombie Raids Test Server?

The name of Rust Zombie Raids Test Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

What is the map on Rust Zombie Raids Test Server?

Size 4,000 and seed 1337 define the procedural map on Rust Zombie Raids Test Server, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.

Join

What is the way to join Rust Zombie Raids Test Server?

To connect, start Rust and enter client.connect 58.169.156.96:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players It holds 5 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167398
Build It runs game build 167398.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.