Server profile
IKS[211 Devblog]
Offline, with 1 of 10 players on; ranked #13,059 of every public Rust server, the top 59%. It last wiped 16d ago.
Offline 57.131.161.238:27015 checked 9d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does IKS[211 Devblog] wipe?
Too few wipes are on record for IKS[211 Devblog] to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 16 days 14 hours ago.
Server details
Which Rust version is IKS[211 Devblog] on?
The Rust build is network protocol 2164, running on Windows, for IKS[211 Devblog]. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is IKS[211 Devblog], and is it up at the moment?
The last sighting of IKS[211 Devblog] was 9 days 1 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 16 October 2026 is when Rust Insights first saw it.
Where does IKS[211 Devblog] run from?
A region is not published by IKS[211 Devblog]. Rust Insights reports the location a server declares, not the physical place of the machine. 57.131.161.238:27015 is where it answers.
Server tags
What is meant by each tag on IKS[211 Devblog]?
When the game's server browser reads IKS[211 Devblog], it finds these tags: mp10 (Max players): The slot count is 10; v2164 (Protocol): Matching versions are required, and the protocol is 2164; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): The game is changed by plugins or settings, placing it under Modded; hb68d7370 (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; stok (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does IKS[211 Devblog] turn up among the Rust Insights lists and filters?
These Rust Insights lists include IKS[211 Devblog]: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded.
Player counts
What does the population of IKS[211 Devblog] look like?
The last time IKS[211 Devblog] was seen online was 9 days 1 hours ago, and it is offline now.
How does IKS[211 Devblog] compare with other Rust servers in the ranking?
On player hours for the last seven days, IKS[211 Devblog] sits at #13,059, inside the top 59% of ranked servers.
Map and rules
What are the settings and rules for IKS[211 Devblog]?
Nothing about gather rate is given in the name of IKS[211 Devblog]. No group limit is published. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. VAC is off: Valve's anti-cheat is not active.
Connecting
How can you get onto IKS[211 Devblog]?
To connect, start Rust and enter client.connect 57.131.161.238:27015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.