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Live edition34,137 playing on 11,669 servers

Rust Insights

Server profile

Server

Online, with 0 of 5000 players on; ranked #4,003 of every public Rust server, the top 18%. It last wiped 83d ago.

Filed under moddedoxide
Launch Rust and join
The server's own banner, as it publishes it.
0/ 5000 players now 0% full
17-day averagepeak 4
#4,003ranktop 18%
83d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510004:0013:0022:0007:0016:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 18% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.1 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
67% crowd held else halves by day 3

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 26 OctTue 20 OctWed 7 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 00:05 UTC3d ago 1 – running 1
Tue 20 Oct, 20:32 UTC8d ago 1 held half 5.1 days 0
Wed 7 Oct, 06:08 UTC21d ago 2 halved by day 3 13.6 days 1
Sat 3 Oct, 08:43 UTC25d ago 1 held half 3.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 154 on average26/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average35/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average11/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Server, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. Otherwise, half the peak was lost by day 3.

How often does Server wipe, and on which day?

Server wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 83 days 9 hours have passed since its current world was created.

Server details

How well does Server perform?

Server fps averaged 47 over 48 hours; the lowest reading was 9. The world held a peak of 351,989 entities, counting buildings, deployables and all the rest. It drew as much as 7,191 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Server currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Server. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Server, and is it up at the moment?

Server is currently reachable and online. About 3 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for Server?

No region is published by Server. Rust Insights reports the location a server declares, not the physical place of the machine. 57.129.141.226:28015 is where it answers.

Lists and tags

What is meant by each tag on Server?

When the game's server browser reads Server, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp5000 (Max players): The slot count is 5,000; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Server appear?

These Rust Insights lists include Server: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How many players are on Server right now?

Server shows 0 players at the moment, against 5,000 slots. A weekly average of 1 players goes with a peak of 4. The busiest point of the last 48 hours fell at 08:00 UTC, averaging 4 players.

In the ranking of Rust servers, where does Server place?

The player-hours ranking for the last seven days puts Server at #4,003, among the top 18% of all ranked servers.

Map and rules

What are the settings and rules for Server?

The name of Server does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

What is the map on Server?

The game generates the map on Server: procedural, size 5,000, seed 331143034. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.

Join

How can you get onto Server?

To connect, start Rust and enter client.connect 57.129.141.226:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp5000,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp5000
Max players The slot count is 5,000.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.