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Rust Insights

Server profile

A Rust Server

Offline, with 2 of 40 players on; ranked #4,729 of every public Rust server, the top 21%. It last wiped 2d ago.

Filed under moddedcarbon
Launch Rust and join
2/ 40 players now 5% full
27-day averagepeak 5
#4,729ranktop 21%
2d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5213:0014:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040013:0014:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Note: Top 21% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 days usual gap between real wipes
25% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 26 OctFri 23 OctSat 17 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 06:01 UTC2d ago – – running 1
Mon 26 Oct, 09:55 UTC2d ago 5 – 0.8 days 1
Fri 23 Oct, 16:12 UTC5d ago 1 – 2.7 days 0
Sat 17 Oct, 14:01 UTC11d ago 1 halved by day 1 6.1 days 1
Wed 14 Oct, 13:54 UTC14d ago 1 – 3 days 0
Mon 12 Oct, 11:48 UTC16d ago 1 halved by day 1 2.1 days 0
Sat 3 Oct, 15:41 UTC25d ago 6 halved by day 1 8.8 days 1
Sat 3 Oct, 08:00 UTC25d ago 6 – 0.3 days 0
Fri 2 Oct, 19:38 UTC26d ago 6 – 0.5 days 0
Thu 1 Oct, 19:44 UTC FW27d ago 6 – 1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average77/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average112/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average40/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average12/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at A Rust Server?

The average busiest point of its recent wipes was 2 players. 5 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

On what schedule does A Rust Server wipe?

A Rust Server wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 2 days 21 hours ago.

Server details

What does performance look like on A Rust Server?

Average server fps over the last 48 hours was 224, with a floor of 224. The world held a peak of 197,793 entities, counting buildings, deployables and all the rest. It drew as much as 3,223 MB of memory. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on A Rust Server?

The Rust build is network protocol 2635 and build 168909, running on Linux, for A Rust Server. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is A Rust Server, and is it up at the moment?

Offline at the moment, A Rust Server was last seen 40 hours ago. The uptime it reports puts the last restart at about 50 minutes ago. It spent 25 of the last 7 full days' 168 hours up, 15% of the time. Rust Insights first logged this server on 26 September 2026.

What location is listed for A Rust Server?

No region is published by A Rust Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 57.128.229.173:25570 is where it answers.

Server tags

How should you read the tags listed for A Rust Server?

These tags come from A Rust Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does A Rust Server turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry A Rust Server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How many players are on A Rust Server right now?

A Rust Server is offline at the moment; the last sighting was 40 hours ago. The seven-day average is 2 players, and the highest point in that week was 5. The busiest point of the last 48 hours fell at 13:00 UTC, averaging 2 players.

Where does A Rust Server sit in the rankings?

Player hours over seven days put A Rust Server at #4,729, within the top 21% of the ranked field.

Settings and rules

What are the settings and rules for A Rust Server?

No gather rate appears in the name of A Rust Server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is off.

Which map is live on A Rust Server?

A Rust Server runs a procedural map of size 6,000 with seed 1, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

What is the way to join A Rust Server?

Open the console with F1 in Rust and enter client.connect 57.128.229.173:25570. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players The slot count is 40.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.